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国际最萌大会:2019年

薇尔莉特·伊芙加登
有时写信才能表达,平时难以说出口的心声。
利姆露·坦派斯特
我可不是坏史莱姆哟~

2019年国际最萌大会是在2019年7月5日开始,12月24日结束的第12届国际最萌大会。本年度的萌王为《紫罗兰永恒花园》的薇尔莉特·伊芙加登,燃王为《关于我转生变成史莱姆这档事》的利姆鲁·特恩佩斯特

目录

2019赛季世萌章程

2019赛季世萌章程[1]

简体中文版

官方英文版如下:

ISML 2019 Charter

The Annual Charter complements the ISML Constitution in defining values, schedules, additional limitations, etc. that have not yet been addressed. This allows ISML to be slightly different each year (keeping things exciting) while also retaining consistent core values.

I. General Rules & Outline

A. ISML 2019 will consist of: the Main Tournament (Section IV.), the Tournament of Champions (Section X.), Seasonal Tournaments (Section XI.), and Exhibition Matches (Section XII.).
B. ISML 2019 will be held across a total of Thirty-three (33) match days (excluding Nomination Phase). The amount of match days each phase of the tournament will take will be specified on Section XIII.
C. A match day will consist of a voting phase and result announcement.
1. Voting phase will be held as scheduled (see Section XIII.) and will run for Twenty-Four (24) hours. Staff may extend this time if system errors prevent votes from being submitted during this period. All extensions will be reported on the Website.
2. Voting will be held on https://www.internationalsaimoe.com/voting
3. Detailed Policies & Procedures of voting phase are explained in Section II.
4. Result for each match day will be announced approximately Thirty-Six (36) hours after the end of each voting phase, unless decided otherwise.
D. As constituted by Article I Section 4. of the ISML Constitution, ISML Commissioner and delegated Technical Staff will preside over ISML 2019 during the course of its duration, with authorities and duties as described on the ISML Constitution. These two parties will be referred as one term "ISML Staff" in this charter.

II. Voting Policies and Procedures

A. The IP addresses of voters will be logged in order to verify ballot authenticity and voter uniqueness.
B. Voters are obliged to obey the Policies stated in Article IV of the ISML Constitution.
1. Voters may not submit multiple ballots in the same round (e.g. using multiple IP addresses).
2. Voters may not submit ballots using proxy IPs.
3. Voters may not engage in bribery, blackmail, aggressive intimidation, or similar unethical activities.
4. Voter may not engage in any other activities forbidden by the laws of their respective country/domicile. ISML, our Commissioner, and all of our Staff are not responsible for the actions of our users.
C. ISML Staff reserve the right to decide whether a violation of the procedures has/has not happened.
D. ISML Staff reserve the right to exercise punishments to Parties that are deemed to have violated procedures as constituted on Article IV of the ISML Constitution.
E. Voters may change their vote (if cast in error) by contacting the Staff by email at admin@internationalsaimoe.com. Vote change requests must include the IP address from which the vote was cast and/or the vote id given at the confirmation page when a ballot has been submitted (page after vote is send), the original incorrect vote, and the requested new vote.
F. Voters may abstain from any match in a given round, but a ballot must have a minimum number of votes to be considered valid. This value differs depending on the round and will be specified on each voting ballot.

III. General Rules of Eligibility & Qualification

A. Character eligibility will be checked according to Article III of the ISML Constitution,.
B. Consideration of female gender (for entry into Female Division/any other Female-based tournaments) includes: the character is female, possesses a female form (in which case only the instances when the character is female shall be considered), or must regularly exhibit feminine qualities when the character's gender is unknown or cannot be determined.
C. Consideration of male gender uses the same qualification as Section III.B. except with regards to male and masculine characters.
D. A character who qualifies as both male and female may enter one division only. The staff will consider the following points in their decision:
1. The amount of screen time the character gets as each gender.
2. The character's personal identity.
E. ISML Staff reserve the right to deem any avatar-type character ineligible for the Main Tournament.
1. We define "avatar" as any entity, virtual or otherwise, that is controlled by a distant conscience.
2. An avatar may be eligible in the following cases:
a) His/her status as an avatar has not been revealed in the anime adaptation.
b) The character only appears as an avatar; i.e, the controlling conscience is never revealed or does not have a corporeal form.
c) The avatar gains, or regains, his/her own individual conscience.
F. Qualification for the Main Tournament will take precedence over all other tournaments except Tournament of Champions (see Section X.).

IV. Main Tournament

A. The Main Tournament will consist of a series of Group Stages and Post-Season Elimination Stage (See Section VII & IX.).
B. The Main Tournament will follow schedule as explained on this website unless decided otherwise (See Section XIII.).
C. The Main Tournament will be divided into two Divisions: the Female Division and the Male Division.
1. The Main Tournament's format and schedule are identical for both Divisions.
D. Characters participating in either Division are known as Contestants. Each Division consists of Seventy-Two (72) Contestants.
1. To be eligible for the Main Tournament, a character must have first appeared before 31 December 2018. Any character data occurred after said date are not eligible for the Main Tournament.
2. Participants of each Division will be selected following the result of Nomination phase that will be held prior to the Main Tournament (Section VI.).
D. Across the duration of the Main Tournament, Seven (7) Gem Necklaces/Pendants will be distributed to the Contestants who are deemed to have performed the best on each phases of the Group Stage.
1. The names of the gems are: Aquamarine, Topaz, Amethyst, Sapphire, Emerald, Ruby, and Diamond.
2. The mechanism that will be used to distribute the Gem Necklaces/Pendants will be ruled on Section VIII.
E. At the end of the Main Tournament, the winner of the Female Division will be awarded the Heavenly Tiara and the winner of the Male Division will be awarded the Champion's Scepter, and both will be declared as Champions of ISML 2019.

V. Automatic Qualification

A. The Two (2) finalists from each of the ISML 2018 Seasonal Tournaments are permitted entry into the ISML 2019 Main Tournament. This is a total of Eight (8) entrants.
B. Any winner of a 2018 Necklace or Pendant is permitted entry into the ISML 2019 Main Tournament, provided he/she is not participating in the Tournament of Champions. This is a maximum of Twelve (12) additional entrants.
C. All contestants who qualify via these two methods will receive rankings above participants who qualify via nomination count.

VI. Nomination Phase

A. The Nomination Phase lasts seven (7) days (see Section XIII).
B. The Female Division, Male Division, Winter, and Spring Seasonal share a single character nomination form.
1. Voters may nominate up to Twenty (20) characters each.
2. At least Five (5) eligible anime franchises must be represented on the ballot.
3. At least Two (2) female and Two (2) male characters must be included on the ballot.
4. At most Three (3) characters from any given series or franchise may be nominated on the ballot.
5. No character may be nominated more than once on the ballot.
6. All nominations have equal weight. There is no ranking of nominations in each ballot.
C. As ruled by Section III.F, characters who are eligible for the Female Division will first be considered for the Female Division, even if the intent was to nominate them for the Winter Seasonal. Only if they fail to qualify for the Female Division will they be considered for the Winter Seasonal.
D. Invalid nominations on a ballot will be discarded individually and will not void the ballot unless any discard results in that ballot being in violation of Section VI.B., in which case that ballot will be voided.
E. At the end of the Nomination Period, the characters with the most nominations for each Division will advance into the Main Tournament until the allotted slots are filled.
1. The number of allotted for each Division is Seventy-Two (72) minus the number of automatic entries permitted in Section IV.
2. The following sequence of tiebreakers will be used to break ties in favor of the character(s) who fits the stated description:
a) Characters who have never appeared in any ISML Main Tournament, Regular Season, or Preliminary phase.
b) Characters with the most years removed from an ISML, taking into consideration only appearances in Main Tournament, Regular Season, or Preliminary phase.
c) Characters with the most years removed from an ISML, taking into consideration only appearances in Main Tournament or Regular Season.
d) Characters with the latest appearance in a TVA episode, OVA release, or movie release. Re-broadcasts, re-releases, and re-screenings are not taken into consideration.
e) If a tie persists, the Staff will choose the character(s) they believe will perform the best.

VII. Group Stages

A. The Group Stages will consist of Seven (7) Stages.
B. The amount of Contestants for each stage will be as follow:
1. The First Stage will have Seventy-Two (72) Contestants.
2. The Second Stage will have Sixty-Four (64) Contestants.
3. The Third Stage period will have Fifty-Six (56) Contestants.
4. The Fourth Stage period will have Forty-Eight (48) Contestants.
5. The Fifth Stage will have Forty (40) Contestants.
6. The Sixth Stage will have Thirty-Two (32) Contestants.
7. The Seventh Stage will have Twenty-Four (24) Contestants.
C. On each Stage, Contestants will be split into Groups of Four (4). Contestants in the same Group will compete with each other in a round-robin format.
1. The number of matches in a Round will vary depending on the number of Groups on each Stage.
2. Each Contestant will have exactly One (1) opponent per Round.
3. Each round will be done on a single, specific match day. Technical rules of each match day follows Section I., while schedule of each match day follows Section XIII..
D. At the end of each Round, the Contestant who received the greater number of valid votes in his/her match will be declared the winner of that match; the opposing Contestant will be declared the loser. If opposing Contestants have an equal number of valid votes, their match will be declared a draw: both Contestants will record a tie in their statistics, and no overtime match will occur.
E. A ranking system for each Group will be utilized to record the Contestants' results in each of the Seven (7) Periods.
1. The following iterative process will be used to update the rankings within a Group: the highest available rank is given to the Contestant who satisfies the following conditions, applying each subsequent condition only among tied Contestants.
a) Greater number of cumulative wins and draws, in which a draw will be counted as half (1/2) the value of a win.
b) Winner of the tied Contestants' head-to-head match, if applicable
c) Greater Cumulative Vote Point Difference (CVPD) value
d) Greater Cumulative Vote Point (CVP) value
e) Selected by Staff
F. At the end of each Stage, after all tiebreakers have been applied, Contestants who have performed well will advance to the next Stage.
1. After the First Stage, the top Three (3) Contestants in each Group will advance. The 4th ranked Contestants will collectively be subjected to an Approval Voting match. The top Ten (10) Contestants will advance, while the rest will be eliminated. This additional match is known as a Wild Card Match and will occur alongside the Necklace and Pendant Matches (See Section VIII.).
2. After the Second Stage, the top Three (3) Contestants in each Group will advance. The 4th ranked Contestants will collectively be subjected to an Approval Voting match. The top Eight (8) Contestants will advance, while the rest will be eliminated.
3. After the Third Stage, the top Three (3) Contestants in each Group will advance. The 4th ranked Contestants will collectively be subjected to a Range Voting match. The top Six (6) Contestants will advance, while the rest will be eliminated.
4. After the Fourth Stage, the top Three (3) Contestants in each Group will advance. The 4th ranked Contestants will collectively be subjected to a Single Transferable Voting (STV) match. The top Four (4) Contestants will advance, while the rest will be eliminated.
5. After the Fifth Stage, the top Three (3) Contestants in each Group will advance. The 4th ranked Contestants will collectively be subjected to a Single Transferable Voting (STV) match. The top Two (2) Contestants will advance, while the rest will be eliminated.
6. After the Sixth Stage, the top Two (2) Contestants in each Group will advance. The 3rd and 4th ranked Contestants will collectively be subjected to a Range Voting match. The top Eight (8) Contestants will advance, while the rest will be eliminated.
7. At the end of Seventh Period, after all tiebreakers have been applied and final group rankings decided, Sixteen (16) Contestants will advance into Post-Season. The order of entry will be as follow:
a) Top Two (2) Contestants in each group will advance as highest seeds.
b) Any contestants who are the top Two (2) in Necklace/Pendant Showdown qualifying rank for the Seventh period, determined by VIII. D, among the six contestants that finished third in their group, will advance as the next order of seeds.
c) The remaining Contestants will collectively be subjected to a Single Transferable Voting match, from which a number of highest-ranked Contestants will advance to Post Season to reach the quota of 16, as the last order of seeds.
d) The remaining Contestants from Diamond Period are eliminated, but will enter a series of Consolation Matches, and their respective seeding for these matches decided from their result on the previous Single Transferable Vote match.
G. After each Stage, all advanced Contestants will be re-seeded according to their results in prior Stages before being allocated to their respective Groups.
H. Other statistics may be posted and kept for study and analysis.

VIII. Necklace and Pendant Showdown

A. At the end of each Stage, there will be a Necklace Showdown for the Female Division to determine the winner of the Necklace for that Period. The Male Division will have a similar Pendant Showdown.
B. Only one Necklace and one Pendant will be awarded per Stage.
C. Contestants who win a Necklace or Pendant are ineligible for later Showdowns for the remainder of the year.
D. A total of Eight (8) Contestants from each Division will participate in a Necklace/Pendant Showdown based on their performance during the relevant Stage. For each slot, the slot will be filled by the eligible Contestant who satisfies the following conditions, applying each subsequent condition only among tied Contestants.
1. Highest ranking
2. Greater number of cumulative wins and draws, in which a draw will be counted as half (1/2) the value of a win.
3. Greater Cumulative Vote Point Difference (CVPD) value
4. Greater Cumulative Vote Points (CVP) value
5. Selected by Staff
E. Alongside the Necklace/Pendant Showdown, an Approval Voting match will be held to decide which gem will be distributed to the winner of Necklace/Pendant Showdown of this Stage. The gem with highest approval points will then be distributed for the stage, and the remaining gems will be used for later Stages.
F. The voting round will last twenty-four (24) hours.
1. Voters will rank the Contestants in each of the Showdown matches.
2. Exhibition Matches (See Section XII.) will be scheduled alongside the Necklace and Pendant Showdowns.
G. At the end of the Round, the winning Contestants, as decided by an Instant-Runoff Voting system, are awarded the Necklace and Pendant.
1. Ties are resolved in favor of the Contestant who was ranked highest on the most ballots. A continued tie will be broken using the number of second-highest ranks, and so on.
2. If the tie still persists after that, the same procedure as the one used in the Main Tournament will be used to break it (See Section VII.E.).
H. Round results will be available on the Website no sooner than thirty-six (36) hours after the Round's scheduled end.
I. Posters for the Necklace and Pendant winners will be available on the Website no later than one (1) week after the Round's results are released.

IX. Elimination Stage

A. Sixteen (16) Contestants from each Division are seeded according to their performances in the prior Stages. The 1st round will feature the following matches based on seed: 1st vs 16th, 8th vs 9th, 4th vs 13th, 5th vs 12th, 2nd vs 15th, 7th vs 10th, 3rd vs 14th, and 6th vs 11th.
1. Contestants advance through the bracket according to traditional single-elimination rules.
2. If opposing Contestants have the same number of votes at the end of an Elimination Round, the Contestant who had won their previous head-to-head match during the Group Stages will be declared the winner. If that match was also a draw, or did not occur, the higher-seeded Contestant according to the initial Elimination Stage seeding will be declared the winner.
B. Eliminated Contestants will be seeded into the Consolation Brackets, which are a series of 1 vs. 1 matches that will determine the final rankings from third place to last place. These matches will take place during the Elimination Rounds at the earliest possible opportunity.


X. Tournament of Champions

A. The most recent Eight (8) champions, per division, of ISML will participate in a side tournament to be held during the 2019 Main Tournament. This tournament is referred to as the Tournament of Champions.
B. Tournament of Champions will be held across a series of matches in a round-robin format, in which a minimum of Two (2) contestants with the most wins will then go into Final.
1. In case of a tie for second place, then all Champions that are involved in the tie will qualify for Final
C. Tournament of Champions Final will be a Range Voting match among all finalists. The winner of that match will be crowned winner of Tournament of Champions.
D. Characters participating in the Tournament of Champions are ineligible for the 2019 Main Tournament.
E. Past champions who fall outside of the Tournament of Champions bracket are eligible for the Main Tournament

XI. Seasonal Tournaments

A. Each Seasonal Tournament will have a separate nomination period (except Winter and Spring. See Section VI.).
B. Characters must satisfy the following conditions to be eligible:
1. The character has appeared in an anime series after 31 December 2018.
2. The character did not qualify for the 2019 Main Tournament.
3. The character was not eligible for any of the previous four (4) Seasonal Tournaments.
4. The character fulfills any other requirements of eligibility that may be constituted by ISML Staff.
C. The same guidelines ruling eligibility for the Female Division (Section III.D.2.) and eligibility of avatars (Section III.E.) apply to all 2019 Seasonal Tournaments.
D. Qualification for a Seasonal Tournament is based on two factors.
1. Characters with more nominations have an increased chance of qualifying.
2. Characters who have less nominations than a different character from the same series has a decreased chance of qualifying.
E. No series will be allowed more than three (3) characters in a Seasonal Tournament.

XII. Exhibition Matches

A. Exhibition Matches are official ISML-hosted events designed to raise awareness of anime series that are not represented and Japanese media characters who are not participating in the Main Tournament. The matches may focus on anime series airing after the Nomination Period had begun or on other outlets possibly previously unknown to members of the Community.
B. Exhibition Matches have no effect on the Main Tournament, unless an exception for a specific match is announced at least one week before the start of that match.
C. At least one Exhibition Match will be scheduled during each Round of the Group Stages.
D. Exhibition Matches may be scheduled during the Necklace and Pendant Showdowns.
E. Several Exhibition Matches will be scheduled during the Elimination Rounds.

XIII. Schedule

A. All dates in this section will be published on the Website for easy access by the Community.
B. All dates are subject to change. ISML may change the schedule without updating this section of the document; however, any and all changes must be published on the Website as early as possible.
C. The Nomination Phase is scheduled from 1500 GMT, 5 July 2019, to 1459 GMT, 12 July 2019.
1. This period will be extended if system errors prevent nomination submissions for more than twenty-four (24) cumulative hours.
2. Result of Nomination Phase will be announced approximately seven (7) days after the end of the phase.
D. The Main Tournament is scheduled from 26 July 2019 to 15 December 2019.
1. All matches in this period are scheduled to start at 1500 GMT on the dates reported on the ISML Calendar.
2. Group Stage - First Stage will take place from 26 July to 8 August.
3. Group Stage - Second Stage will take place from 13 August to 26 August.
4. Group Stage - Third Stage will take place from 31 August to 13 September.
5. Group Stage - Fourth Stage will take place from 18 September to 1 October.
6. Group Stage - Fifth Stage will take place from 6 October to 19 October.
7. Group Stage - Sixth Stage will take place from 24 October to 6 November.
8. Group Stage - Seventh Stage will take place from 11 November to 24 November.
9. Elimination Stage will take place from 29 November to 15 December.

XIV. Legal

A. The information presented on the website, including but not limited to biography information, statistical history, and copyright information, is not guaranteed to be completely accurate. ISML, including its staff and owners, cannot be held legally liable for any harm caused by the use or misuse of information contained within the pages located on the internationalsaimoe.com domain.
B. The names of all characters and Japanese productions featured on the Website do not in any way belong to ISML. All copyrights and intellectual property belong to their respective owners. Images are used for identification purposes only.
C. During vote-checking, Staff shall not show any favoritism to any Contestant during the validation process. Once voting results are released for a match, a member of the Community may appeal the results within twenty-four (24) hours. Once an appeal is accepted by the ISML Commissioner, the Staff will repeat the validation procedures and make any appropriate adjustments. After twenty-four (24) hours have passed, the result is final and cannot be changed.
D. While the Staff will attempt to enforce the Voter Policies as strictly as possible, situations may occur where not all votes in violation of the Policies will be detected or where voters banned for Policy violations discover alternate methods to submit votes. The Staff will work to the best of their ability to minimize the occurrence of these situations.
E. All scheduled dates and times are subject to change without prior notice. However once changed, the Community will be notified on the Website.
F. Each year, ISML and the Staff attempt to present a fair system of matches. The Staff will ensure their best, honest, and virtuous effort to arrange a respectively even schedule for all Contestants without bias or favoritism or discrimination.
G. The Staff is authorized to delay the start of the voting session should any problems arise due to technical issues or other areas of concern. In such cases, the Staff are allowed to delay the end of the voting session and the release of results.

XV. Amendments

A. Once approved and published, the contents of this document shall not be altered. It may only be amended, in which amendments may update or supersede the statements in this document.
B. Amendments may be suggested by any member of the Community and are subject to approval by the Staff and Commissioner at any time during the course of the tournament.
C. Approved Amendments must be reported on the Website.

赛制简述&重要变动

  • 冠军大赛赛制发生重大变动
    • 1. 单循环小组赛,所有参赛者均需要与其他7位角色交手一次。
    • 2. 小组赛胜场数最多的2位参赛者(若并列则共同晋级)将额外进行一场决赛。
  • 季番表演赛参赛席位缩减,赛制缩水
    • 1. 参赛名额缩减至24人。
    • 2. 所有参赛者将直接通过一场赞成投票制排位赛决出前8名晋级淘汰赛。
  • 常规赛整体缩水,各阶段名称、小组规模及晋级规则发生重大变动
    • 1. 各阶段不再采用固定的宝石作为阶段名称,各阶段项链/垂饰得主的宝石种类将通过投票决定
      • a. 投票将与项链赛/垂饰赛同时进行,计票时仅统计项链/垂饰得主的第一顺位得票以其项链/垂饰的宝石。
      • b. 第7阶段不会进行该投票,该阶段项链/垂饰得主自动获得最后一种尚未被选择的宝石。
      • 此规则因技术原因取消
    • 2. 各阶段每个小组的参赛者缩减至4人。
    • 3. 积分、得票数(VF)、得票差(VD)不再用于排名,累积得票点数差(CVPD)和累积得票点数(CVP)加入排名依据。
    • 4. 各阶段表现最佳的参赛者将直接晋级下一阶段。
      • a. 海蓝宝石阶段至绿宝石阶段,各小组获得最多积分的前3名参赛者将直接晋级下一阶段。
      • b. 红宝石阶段,各小组获得最多积分的前2名参赛者将直接晋级下一阶段。
      • c. 钻石阶段,各小组获得最多积分的前2名参赛者和该阶段项链赛/垂饰赛参赛资格排名最靠前的2位第3名参赛者将直接晋级季后赛。
    • 5. 各阶段不会有角色被直接淘汰,未能直接晋级的角色将进入在该阶段项链赛轮进行的外卡赛。
      • a. 海蓝宝石阶段,共18位参赛者将参加赞成投票制(Approval voting)外卡赛,前10名晋级。
      • b. 黄玉阶段,共16位参赛者将参加赞成投票制外卡赛,前8名晋级。
      • c. 紫水晶阶段,共14位参赛者将参加计分投票制(Range voting)外卡赛,前6名晋级。
      • d. 蓝宝石阶段,共12位参赛者将参加可转移单票制(Single transferable vote)外卡赛,前4名晋级。
      • e. 绿宝石阶段,共10位参赛者将参加可转移单票制外卡赛,前2名晋级。
      • f. 红宝石阶段,共16位参赛者将参加计分投票制外卡赛,前8名晋级。
      • g. 钻石阶段,共10位参赛者将参加可转移单票制外卡赛,前2名晋级。
  • 赛季日程(以下日期和时间均使用北京时间)
    • 1. 提名阶段计划于7月5日23时00分开始,至7月12日23时00分结束,7月19日公布提名计票结果。
    • 2. 主赛事计划于7月26日开始,至12月16日结束。
      • a. 海蓝宝石阶段自7月26日起,至8月9日止。实际自7月26日起,至8月7日止
      • b. 黄玉阶段自8月13日起,至8月27日止。
      • c. 紫水晶阶段自8月31日起,至9月14日止。
      • d. 蓝宝石阶段自9月18日起,至10月2日止。
      • e. 绿宝石阶段自10月6日起,至10月20日止。
      • f. 红宝石阶段自10月24日起,至11月7日止。
      • g. 钻石阶段自11月11日起,至11月25日止。
      • h. 季后赛自11月29日起,至12月16日止。实际自12月2日起,至12月22日止
    • 4. 主赛事的所有轮次比赛均计划于23:00开始,次日23:00结束。

本届世萌达成的一些纪录

  1. 创造于 ISML 2019赛季
  2. 与角色、结果相关
  3. 定语不超过两个(例:总票数=无定语/表演赛总票数=1个定语/季番表演赛总票数=2个定语)
  4. 萌组、燃组纪录不分开
  5. 等级:无定语>单定语>双定语,同时保有仅计入最高等级。
纪录名称 达成者 纪录内容 达成日期及轮次 备注
ISML史上最长结果延迟时间 运营组 63小时45分钟 ISML 2019 黄玉第1轮 技术性故障


小组阶段

72强提名结果

女性组 Female Division
椎名真白 珂朵莉·诺塔·瑟尼欧里斯 结城明日奈 中野梓
远坂凛 康娜卡姆依 薇尔莉特·伊芙加登
丽日御茶子 阿万音铃羽 血小板 御原凛音
樱岛麻衣 宝多六花 时崎狂三(621票) 雪之下雪乃
和泉纱雾 小鸟游六花 夜刀神十香
爱蜜莉雅 古河渚 牧濑红莉栖 蓝原芽衣
Saber 蓝原柚子 休比·多拉 冬马和纱
02 鸢一折纸 友利奈绪 秋山澪
西宫硝子 由比滨结衣 平泽唯 香风智乃
灰原哀 艾拉 宫园薰 爱丽丝·滋贝鲁库
青山七海 逢坂大河 泽村·斯潘塞·英梨梨 托尔
三笠·阿克曼 木之本樱 茵蒂克丝 尼禄·克劳狄乌斯
一色彩羽 四糸乃 C.C. 土间埋
本间芽衣子 伊莉雅斯菲尔·冯·爱因兹贝伦 霞之丘诗羽 奈芙莲·卢可·印萨尼亚
楪祈 轻井泽惠 鹿目圆 北白川玉子
晓美焰 瑞吉儿·加德纳 春日野穹 惠惠
间桐樱 空银子 牧之原翔子 高木
栗山未来 白井黑子 宫水三叶 凉宫春日(87票)


男性组 Male Division
利威尔 冈部伦太郎 立花泷 潮田渚
Archer 威廉·克梅修 绫小路清隆(436票) 上条当麻
利姆鲁·特恩佩斯特 梓川咲太 夏目贵志 江户川柯南
利库·多拉 绿谷出久 五河士道 尤吉欧
太宰治 埼玉 轰焦冻 冈崎朋也
艾伦·耶格尔 齐木楠雄 卫宫士郎 金木研
夜斗 艾札克·佛斯特 爆豪胜己 吉尔伽美什
菜月昴 富樫勇太 阿良良木历 樱满集
艾尔文·史密斯 赤羽业 空条承太郎 安兹·乌尔·恭
音无结弦 神田空太 有马公生 乔鲁诺·乔巴拿
黑羽快斗 乙坂有宇 白血球 中原中也
漩涡鸣人 影山茂夫 高须龙儿 坂田银时
蒙奇·D·路飞 欧尔麦特 李小狼 Lancer
七濑遥 逆回十六夜 爱德华·爱力克 宇智波佐助
佐藤和真 坂本 阿虚 和泉正宗
春日野悠 卫宫切嗣 灵幻新隆 幸平创真
广 折原临也 石田将也 大路饼藏
宇智波鼬 百夜米迦尔 布鲁诺·布加拉提 迦尔纳(33票)


海蓝宝石阶段

海蓝宝石阶段共4个比赛日,包含3轮正赛和1轮项链/垂饰/外卡赛。
以下记载的是在每一轮比赛中单场得票数最高的选手。
72 → 64
轮次 选手 得票 Match of the Day
1 时崎狂三 7073 场序24:尼禄·克劳狄乌斯 《Fate系列》 vs Saber 《Fate系列》
2 远坂凛 7287 场序16:托尔 《小林家的龙女仆》vs 血小板 《工作细胞》
3 远坂凛 7471 场序22:瑞吉儿·加德纳 《杀戮的天使》 vs 茵蒂克丝 《魔法禁书目录》

项链赛

排名 选手 得票  
1 薇尔莉特·伊芙加登 12034
2 远坂凛 11184
3 和泉纱雾 7452
4 时崎狂三 4048
5 椎名真白 3133
6 雪之下雪乃 2506
7 休比·多拉 2025
8 樱岛麻衣 1734

垂饰赛

排名 选手 得票  
1 利姆鲁·特恩佩斯特 11543
2 利威尔 9687
3 梓川咲太 4847
4 冈部伦太郎 3665
5 利库·多拉 2977
6 绫小路清隆 2232
7 立花泷 1876
8 尤吉欧 1351

黄玉阶段

黄玉阶段共4个比赛日,包含3轮正赛和1轮项链/垂饰/外卡赛。
以下记载的是在每一轮比赛中单场得票数最高的选手。
64 → 56
轮次 选手 得票 Match of the Day
1 和泉纱雾 7902 场序18:一色彩羽 《我的青春恋爱物语果然有问题。》 vs 由比滨结衣 《我的青春恋爱物语果然有问题。》
2 远坂凛 8007 场序15:白井黑子 《魔法禁书目录》 vs 鸢一折纸 《约会大作战》
3 远坂凛 10588 场序24:鹿目圆 《魔法少女小圆》 vs 秋山澪 《轻音少女》


项链赛

排名 选手 得票  
1 远坂凛 13380
2 和泉纱雾 12266
3 时崎狂三 6611
4 椎名真白 4705
5 雪之下雪乃 4307
6 休比·多拉 3354
7 爱蜜莉雅 2842
8 樱岛麻衣 2245

垂饰赛

排名 选手 得票  
1 利库·多拉 10970
2 利威尔 10105
3 尤吉欧 7267
4 梓川咲太 5601
5 Archer 4450
6 绫小路清隆 3344
7 立花泷 2531
8 富樫勇太 1586

紫水晶阶段

紫水晶阶段共4个比赛日,包含3轮正赛和1轮项链/垂饰/外卡赛。
以下记载的是在每一轮比赛中单场得票数最高的选手。
56 → 48
轮次 选手 得票 Match of the Day
1 远坂凛 7639 场序18:西宫硝子 《声之形》 vs 艾拉 《可塑性记忆》
2 和泉纱雾 6927 场序11:Zero Two 《Darling in the FranXX》 vs 牧之原翔子 《青春猪头少年》
3 珂朵莉·诺塔·瑟尼欧里斯 10035 场序22:木之本樱 《魔卡少女樱》 vs 伊莉雅丝菲尔·冯·爱因兹贝伦 《Fate系列》


项链赛

排名 选手 得票  
1 雪之下雪乃 8563
2 结城明日奈(亚丝娜) 7690
3 休比·多拉 5097
4 时崎狂三 4087
5 椎名真白 3273
6 牧濑红莉栖 2823
7 和泉纱雾 2180
8 樱岛麻衣 1720

垂饰赛

排名 选手 得票  
1 梓川咲太 7103
2 利威尔 6845
3 Archer 4417
4 富樫勇太 3337
5 威廉·克梅修 2723
6 立花泷 2439
7 上条当麻 2149
8 尤吉欧 1851

蓝宝石阶段

蓝宝石阶段共4个比赛日,包含3轮正赛和1轮项链/垂饰/外卡赛。
以下记载的是在每一轮比赛中单场得票数最高的选手。
48 → 40
轮次 选手 得票 Match of the Day
1 远坂凛 9419 场序50:加藤惠 《路人女主的养成方法》 vs 御坂美琴 《魔法禁书目录》
2 御坂美琴 7849 场序07:高木 《擅长捉弄的高木同学》 vs 平泽唯 《轻音少女》
3 薇尔莉特·伊芙加登 9031 场序24:古河渚 《CLANNAD》 vs 逢坂大河 《龙与虎》

项链赛

排名 选手 得票  
1 和泉纱雾 11412
2 椎名真白 7853
3 时崎狂三 5666
4 珂朵莉·诺塔·瑟尼欧里斯 3295
5 结城明日奈 2436
6 牧濑红莉栖 1922
7 休比·多拉 1649
8 樱岛麻衣 1495

垂饰赛

排名 选手 得票  
1 绫小路清隆 7895
2 上条当麻 7357
3 利威尔 5639
4 冈部伦太郎 4113
5 Archer 3505
6 富樫勇太 2712
7 立花泷 2384
8 菜月昴 1871

绿宝石阶段

绿宝石阶段共4个比赛日,包含3轮正赛和1轮项链/垂饰/外卡赛。
以下记载的是在每一轮比赛中单场得票数最高的选手。
40 → 32
轮次 选手 得票 Match of the Day
1 时崎狂三 8609 场序02:四糸乃 《约会大作战》 vs 北白川玉子 《玉子市场》
2 远坂凛 8214 场序04:雪之下雪乃 《我的青春恋爱物语果然有问题。》 vs 爱丽丝·滋贝鲁库 《刀剑神域》
3 比企谷八幡 8432 场序15:椎名真白 《樱花庄的宠物女孩》 vs 白 《NO GAME NO LIFE 游戏人生》


项链赛

排名 选手 得票  
1 时崎狂三 8919
2 椎名真白 7299
3 珂朵莉·诺塔·瑟尼欧里斯 5689
4 樱岛麻衣 4244
5 结城明日奈 3499
6 牧濑红莉栖 2852
7 休比·多拉 2237
8 爱蜜莉雅 2047

垂饰赛

排名 选手 得票  
1 冈崎朋也 8285
2 上条当麻 7767
3 冈部伦太郎 5811
4 立花泷 4504
5 威廉·克梅修 3799
6 利威尔 3212
7 Archer 2721
8 富樫勇太 2351

红宝石阶段

红宝石阶段共4个比赛日,包含3轮正赛和1轮项链/垂饰/外卡赛。
以下记载的是在每一轮比赛中单场得票数最高的选手。
32 → 24
轮次 选手 得票 Match of the Day
1 时崎狂三 8926 场序05:和泉纱雾 《埃罗芒阿老师》 vs 惠惠 《为美好的世界献上祝福!》
2 樱岛麻衣 9971 场序11:泽村·斯潘塞·英梨梨 《路人女主的养成方法》 vs 牧濑红莉栖 《命运石之门》
3 远坂凛 9224 场序13:樱岛麻衣 《青春猪头少年》 vs 结城明日奈 《刀剑神域》


项链赛

排名 选手 得票  
1 樱岛麻衣 13781
2 爱蜜莉雅 12827
3 休比·多拉 9026
4 小鸟游六花 7208
5 珂朵莉·诺塔·瑟尼欧里斯 5935
6 结城明日奈 4919
7 牧濑红莉栖 3822
8 椎名真白 3381

垂饰赛

排名 选手 得票  
1 上条当麻 12906
2 Archer 11190
3 富樫勇太 8990
4 爆豪胜己 5909
5 佐藤和真 5317
6 冈部伦太郎 4056
7 利威尔 3319
8 立花泷 2664


钻石阶段

钻石阶段共4个比赛日,包含3轮正赛和1轮项链/垂饰/外卡赛。
以下记载的是在每一轮比赛中单场得票数最高的选手。
24 → 16
轮次 选手 得票 Match of the Day
1 折木奉太郎+千反田爱瑠 12702 N/A
2 白银御行+四宫辉夜 12357 场序14:利威尔 《进击的巨人》 vs 埼玉 《一拳超人》
3 远坂凛 14078 场序04:小鸟游六花 《中二病也要谈恋爱》 vs 茵蒂克丝 《魔法禁书目录》

项链赛

排名 选手 得票  
1 牧濑红莉栖 9483
2 珂朵莉·诺塔·瑟尼欧里斯 9464
3 秋山澪 7034
4 香风智乃 5188
5 一色彩羽 4368
6 西宫硝子 3654
7 椎名真白 3071
8 爱蜜莉雅 2306

垂饰赛

排名 选手 得票  
1 富樫勇太 9203
2 Archer 8900
3 利威尔 6764
4 立花泷 5389
5 冈部伦太郎 4489
6 佐藤和真 3763
7 埼玉 3228
8 阿虚 2707

16强淘汰赛

萌组

八分之一决赛 四分之一决赛 半决赛 决赛 半决赛 四分之一决赛 八分之一决赛
(1)雪之下雪乃
9485
小鸟游六花
11339
椎名真白
8756
远坂凛
13156
薇尔莉特·伊芙加登
13329
薇尔莉特·伊芙加登
10410
薇尔莉特·伊芙加登
11946
(3)薇尔莉特·伊芙加登
11748
(16)小鸟游六花
11565
(14)西宫硝子
10052
(8)珂朵莉·诺塔·瑟尼欧里斯
10991
椎名真白
11488
时崎狂三
11520
(6)时崎狂三
11388
(9)椎名真白
11091
(11)一色彩羽
10540
(5)远坂凛
13690
远坂凛
14855
远坂凛
11753
樱岛麻衣
10242
和泉纱雾
11528
(7)和泉纱雾
10619
(12)香风智乃
7127
(10)牧濑红莉栖
10005
(4)爱蜜莉雅
10608
爱蜜莉雅
9247
樱岛麻衣
11771
(2)樱岛麻衣
10807
(13)秋山澪
9774
(15)结城明日奈
9576


燃组

八分之一决赛 四分之一决赛 半决赛 决赛 半决赛 四分之一决赛 八分之一决赛
(1)梓川咲太
10876
梓川咲太
10688
梓川咲太
9214
梓川咲太
12176
利姆露·特恩佩斯特
12834
冈崎朋也
8902
上条当麻
9592
(3)上条当麻
10203
(16)威廉·克梅修
8775
(14)埼玉
9574
(8)利库·多拉
10439
利库·多拉
10213
冈崎朋也
11022
(6)冈崎朋也
10590
(9)立花泷
8963
(11)佐藤和真
9072
(5)富樫勇太
9821
富樫勇太
10157
Archer
8671
利姆露·特恩佩斯特
9429
利姆鲁·特恩佩斯特
10731
(7)利姆鲁·特恩佩斯特
10093
(12)阿虚
8353
(10)冈部伦太郎
8680
(4)Archer
9936
Archer
10731
利威尔
10018
(2)利威尔
9730
(13)绫小路清隆
8865
(15)卫宫士郎
9105

最终排名

排名 选手 作品
1 薇尔莉特·伊芙加登 紫罗兰永恒花园
2 远坂凛 Fate系列
3 樱岛麻衣 青春猪头少年
4 椎名真白 樱花庄的宠物女孩
5 小鸟游六花 中二病也要谈恋爱
6 爱蜜莉雅 Re:从零开始的异世界生活
7 时崎狂三 约会大作战
8 雪之下雪乃 我的青春恋爱物语果然有问题
9 和泉纱雾 埃罗芒阿老师
10 珂朵莉·诺塔·瑟尼欧里斯 末日时在做什么?有没有空?可以来拯救吗?
11 结城明日奈 刀剑神域
12 康娜卡姆依 小林家的龙女仆
13 牧濑红莉栖 命运石之门
14 休比·多拉 No Game No Life 游戏人生
15 西宫硝子 声之形
16 No Game No Life 游戏人生
17 秋山澪 轻音少女
18 高木 擅长捉弄的高木同学
19 一色彩羽 我的青春恋爱物语果然有问题
20 香风智乃 请问您今天要来点兔子吗?
21 中野梓 轻音少女
22 由比滨结衣 我的青春恋爱物语果然有问题
23 伊莉雅斯菲尔·冯·爱因兹贝伦 Fate系列
24 逢坂大河 龙与虎
25 茵蒂克丝 魔法禁书目录
26 惠惠 为美好的世界献上祝福
27 宫水三叶 你的名字
28 四糸乃 约会大作战
29 北白川玉子 玉子市场
30 泽村·斯潘塞·英梨梨 路人女主的养成方法
31 托尔 小林家的龙女仆
32 平泽唯 轻音少女
33 友利奈绪 Charlotte
34 爱丽丝·滋贝鲁库 刀剑神域
35 木之本樱 魔卡少女樱
36 艾拉 可塑性记忆
37 02 DARLING in the FRANXX
38 本间芽衣子 我们仍未知道那天所看见的花的名字
39 血小板 工作细胞
40 奈芙莲·卢可·印萨尼亚 末日时在做什么?有没有空?可以来拯救吗?
排名 选手 作品
1 利姆露·特恩佩斯特 关于我转生成为史莱姆这档事
2 梓川咲太 青春猪头少年
3 Archer Fate系列
4 冈崎朋也 Clannad
5 利威尔 进击的巨人
6 利库·多拉 No Game No Life 游戏人生
7 富樫勇太 中二病也要谈恋爱
8 立花泷 你的名字
9 冈部伦太郎 命运石之门
10 上条当麻 魔法禁书目录
11 威廉·克梅修 末日时在做什么?有没有空?可以来拯救吗?
12 卫宫士郎 Fate系列
13 绫小路清隆 欢迎来到实力至上主义的教室
14 埼玉 一拳超人
15 卫宫切嗣 Fate系列
16 佐藤和真 为美好的世界献上祝福
17 阿虚 凉宫春日的忧郁
18 Lancer Fate系列
19 潮田渚 暗杀教室
20 菜月昴 Re:从零开始的异世界生活
21 音无结弦 Angel Beats!
22 阿良良木历 物语系列
23 夏目贵志 夏目友人帐
24 爱德华·艾尔利克 钢之炼金术士
25 爆豪胜己 我的英雄学院
26 高须龙儿 龙与虎
27 尤吉欧 刀剑神域
28 江户川柯南 名侦探柯南
29 夜斗 野良神
30 神田空太 樱花庄的宠物女孩
31 齐木楠雄 齐木楠雄的灾难
32 吉尔伽美什 Fate系列
33 和泉正宗 埃罗芒阿老师
34 太宰治 文豪野犬
35 有马公生 四月是你的谎言
36 赤羽业 暗杀教室
37 五河士道 约会大作战
38 绿谷出久 我的英雄学院
39 轰焦冻 我的英雄学院
40 艾伦·耶格尔 进击的巨人

表演赛

季节新番冠军

冬季 春季 夏季 秋季
       
四宫辉夜【季冠军】 古桥文乃 格蕾 伊什塔尔
辉夜大小姐想让我告白~天才们的恋爱头脑战~ 我们无法一起学习 Fate系列 Fate系列

冬季季番表演赛 淘汰赛阶段

四分之一决赛 半决赛 决赛 半决赛 四分之一决赛
(1) 四宫辉夜 7529 四宫辉夜
7065
四宫辉夜
8398
中野三玖
6395
藤原千花
5816
(3) 藤原千花 6267
(8) 星野日向 3662 (6) 艾玛 4732
(4) 中野五月 4689 中野四叶
5067
中野三玖
5911
(2) 中野三玖 6644
(5) 中野四叶 6065 (7) 拉芙塔莉雅 4140

春季季番表演赛 淘汰赛阶段

四分之一决赛 半决赛 决赛 半决赛 四分之一决赛
(1) 古桥文乃 5309 古桥文乃
5256
古桥文乃
5707
灶门祢豆子
5433
桐须真冬
4655
(3) 桐须真冬 5016
(8) 忍野忍 4829 (6) 战场原黑仪 4881
(4) 拉姆 4843 阿库娅
5200
灶门祢豆子
5493
(2) 灶门祢豆子 5862
(5) 阿库娅 5357 (7) 雪白七七子 4222


夏季季番表演赛 淘汰赛阶段

四分之一决赛 半决赛 决赛 半决赛 四分之一决赛
(1) 保登心爱 6181 保登心爱
5683
吉田优子
4627
格蕾
8034
莱妮丝·埃尔梅罗
·阿奇佐尔缇 4923
(3) 莱妮丝·埃尔梅罗
·阿奇佐尔缇 5680
(8) 鬼岛誉 4233 (6) 赫斯缇雅 5491
(4) 胡蝶忍 5518 吉田优子
5931
格蕾
6250
(2) 格蕾 6965
(5) 吉田优子 5640 (7) 千代田桃 4598

秋季季番表演赛 淘汰赛阶段

四分之一决赛 半决赛 决赛 半决赛 四分之一决赛
(1) 天野阳菜 10107 天野阳菜
10100
伊什塔尔
8904
企业
8667
企业
10666
(3) 企业 9253
(8) 三色院堇子 7967 (6) 拉菲 8157
(4) 伊什塔尔 9989 伊什塔尔
10646
莉丝妲黛
9264
(2) 莉丝妲黛 8972
(5) 田所惠 8380 (7) 阿黛尔·冯·阿斯卡姆 8592

年度新番冠军表演赛

第一轮 四宫辉夜 13096:4534 古桥文乃
第二轮 四宫辉夜 20872:9217 格蕾
第三轮 四宫辉夜 13987:11187 伊什塔尔

神圣头环

排名 选手  
冠军 高坂丽奈
吹响!上低音号
亚军 黄前久美子
吹响!上低音号
四强 青山七海
樱花庄的宠物女孩
四强 间桐樱
Fate系列

神圣头冠

排名 选手  
冠军 百夜米迦尔
终结的炽天使
亚军 赤坂龙之介
樱花庄的宠物女孩
四强 贝尔·克朗尼
在地下城寻求邂逅是否搞错了什么
四强 逆回十六夜
问题儿童都来自异世界?

CP表演赛

排名 选手  
冠军 四宫辉夜 + 白银御行
辉夜大小姐想让我告白~天才们的恋爱头脑战~
亚军 折木奉太郎 + 千反田爱瑠
冰菓
四强 晓美焰 + 鹿目圆
魔法少女小圆
四强 高坂丽奈 + 黄前久美子
吹响!上低音号

萌王大赛、燃王大赛

萌皇 燃皇
   
蕾姆 比企谷八幡
Re:从零开始的异世界生活 我的青春恋爱物语果然有问题

轶事

  • 在季后赛第一轮中,运营先行公布的结果再次出现大量将对战双方战绩颠倒的情况@2016年黄玉1,后被迅速修正。
  • 在获得本年度绿宝石项链之后,时崎狂三终结了自己18次项链赛不胜的记录,将项链赛最长不胜纪录转交给白;
  • 在获得本年度钻石垂饰之后,富樫勇太终结了自己11次垂饰赛不胜的记录,将垂饰赛最长不胜纪录交给红宝石刚丢掉记录的吉尔伽美什;
  • 随着钻石项链赛结束,椎名真白终结了自己参赛每年都有项链入账的记录但是进入8强次数最多(7次)和4强次数最多(6次)的记录依然是椎名真白的


外部链接及注释