| “ | "March in Omphalos belongs to the time of the Eternal Night's Veil... Let us call this incarnation—'her' shadow—by the name 'Long Night Moon'." | ” |
Memokeeper / Most cherished person March 7th
Golden Scions White Calamity[3]、Myriad Foes、Aglaea、Terpsichore、Sapphire、Fuu Sumire、Anaxagoras、Shorekeeper、Hestia、Clepsydra、Xilian, Desolate Flute[4]
Moon of the Long NightismiHoYogame produced by "Honkai: Star Rail" and its derivative works.
A Memory Zone secluded from the world, where candlelight reflects the past and quietly flickers out in the mist.
Changyeyue, Child of Memory from the shadows, the Golden Heir who conceals the "Time" Spark, you must stir the tide of "Oblivion" and protect the wish of the person in the mirror.
——"Don't worry, I will watch over the path of 'Trailblaze' for you... no matter the cost ♭"
Appeared briefly when March 7th was trapped in her own room (?) by a bug, claiming to possess "all of March 7th's memories." By the time the others on the Express arrived, Changyeyue had already vanished, and a bug was in her place.
The Trailblazer was imprisoned in "Beyond Myth" by Agostos. While using the power of "Remembrance" to escape the cage, they were stopped by Memokeepers from the Garden of Recollection demanding a deal. At this moment, Changyeyue appeared and dispersed them. The Trailblazer sensed she was not March 7th, so Changyeyue transmitted March 7th's memories to the Trailblazer to prove her identity. Using the name "Changyeyue," she handed the Spark of the World-Bearer to the Trailblazer, telling him to return to Amphoreus to complete his mission.
| March 7th | Moon of the Long Night |
|---|---|
| The you in memories | Sleep, for the long night has dreams |
| Memory of It | Listen, the sleep-talking in slumber |
| Memory of Everything | Fear not, the nightmare is over |
| Don't Forfeit | Wake up, for tomorrow is yours |
| Don't Forget | Forget, the "me" in memory |
| Just Like This, Always... | Just Like This, Always |
| “ | You needed a blank "starting point," so I closed my eyes. | ” |
| “ | I only possess "your" memories, and you... have always been the version of "me" that I wanted the world to see. | ” |
| —— "Changyeyue" | ||
| “ | We were always the two sides of the same mirror; when we bid farewell to division and become one, "Memory" will only become more beautiful. | ” |
| —— March 7th | ||
| “ | "How does this compare to what you've seen before?" | ” |
| “ | "She'll definitely like shiny things." | ” |
| Changyeyue Official Setting Q&A (Changyeyue's first-person perspective) |
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(To be completed; if other editors have the capacity, please followthe official DLCto complete it.) |
| “ | Oh~ this is quite touching. | ” |
| So, if Caesar hadn't set up this defense, would everything really have gone as Changyeyue wished? |
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The answer is, according to the subsequent plot, if Changyeyue had actually done so, there is a very high probability that history would have been completely changed. The original plot would form a time paradox. Objectively speaking, Changyeyue's solutionis unfeasible from any perspective., since Mimi/Xilian/Demiurge highly depend on the Trailblazer's memories to survive, if Changyeyue completely deleted the memories related to Omphalos, Xilian would definitely disappear. And without the battle against the Iron Tomb, Xilian would be unable to become an Immaculate Child, making the idea of returning to the past to complete the causality a complete absurdity. Even if causality issues are forcibly ignored, among these missing causalities, there is one that is crucial for March 7th: at the moment she stepped onto Omphalos, it was Xilian—who traveled upstream to sow causality after defeating the Iron Tomb in the future—who helped her forcibly disable the alarm and formatting process and teleported her to the designated cycle, although the timing of the teleportation was a bit too early. If Changyeyue successfully executed her plan, Xilian's complete disappearance would lead to a major logical error in March 7th's experiences regarding causality. At best, March 7th might be stuck outside the gates of the Core Layer, waiting for the birth of the Iron Tomb; at worst, the Scepter's ultimate protocol might completely format March 7th's mental data. However, since there are many mysteries surrounding March 7th, these possibilities might only lead to the complete liberation of her original memories and powers, restoring her original identity. But in such an extreme scenario, whether her memories as March 7th could be preserved remains unknown. As for the Trailblazer and Dan Heng, if March 7th could not enter the calculation's interior, the two would be unable to break through Omphalos's firewall. Even setting aside this issue, assuming the two entered Omphalos through some unknown mechanism, if Xilian did not perform the "look back," the initial stage of Trailblazing could only be completed by Dan Heng alone. Since the Trailblazer's physical form was stabilized by the future Xilian using her Path power, it is unknown whether their spirit could return to the mortal realm. Furthermore, because the physical bodies of the Trailblazer and Dan Heng were protected by Changyeyue to prevent injury, if Changyeyue could not intervene in Omphalos's calculations, their physical bodies in reality might also suffer severe damage. In addition, there are many missing causalities that have not yet been completed before the Express Crew intervened in the calculations.If these causalities are not completed by an Immaculate Child who has traveled far on the Path, even if Changyeyue actively deleted all Iron Tomb calculation processes, the Iron Tomb would still be born by breaking through the blank causality.It is foreseeable that such an operation would definitely cause the Iron Tomb's birth in the physical universe to be moved forward by several system hours, several years, or even several Amber Eras.If the choice was made to erase the Trailblazer's memories, the Iron Tomb would not only fail to disappear but would instead accelerate its birth, potentially even appearing before the Astral Express arrived at Omphalos.
That is to say, according to the plot and setting, Changyeyue's plan is fundamentally incapable of achieving her intended goal and might instead become an aid to the Lycurgus and the Iron Tomb,in the worst-case scenario, the Fourth Moment in Nous's calculations would arrive early while cosmic civilizations are unprepared and without backup plans, and the entire galaxy would face an irreversible end. However, the most serious possibilities foreseen by Elio did not involve Changyeyue, which also indicates that Changyeyue being persuaded back into the depths of memory by the Express Crew was a causal necessity. |
| Original Description |
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"Did you notice? There's a huge difference between 'March 7th' and 'Changyeyue'—their selfie styles are completely different! 'March 7th's' selfies are all cute, while 'Changyeyue's' selfies are aloof and cold, making people afraid to approach.What's even scarier is that I peeked at March 7th's photo album, and there were many such aloof and cold style photos hidden inside. And the shooting time of these photos was actually long before we arrived at Amphoreus!」 "Hey! No rummaging through my photo album! And... no peeking at my chuunibyou selfies! I'll bonk your head!" |
| Light Cone Story: "Texture of Memories" |
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The universe is like a wasteland piled with trash. Occasionally there are gems, but no one picks them up. He flips through the cracks of the past, picking the seeds of memory. ——If new life is to sprout, its seed must be dead. Pink, blue, and white gemstones were brought, Flickering lightly in His nursery, But the universe remains as silent as a mystery. |
| "Starlight to the Long Night" Light Cone Story |
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In the crevices of time, only her heartbeat echoes. Just like many days and nights before—watching in the night, sleeping in the night. She treasures the memories entrusted to her. The girl set out from a blank starting point, painting each stop she stayed at with vibrant colors. The warmly furnished train, companions with distinct personalities, brilliant and beautiful planets... like a dream so wonderful one lingers within.
The girl's declaration seemed to ring in her ears.
It was the light of the train, like a shooting star.
———she has never forgotten. |
| Myriad Celestia Trailer: "Dear March 7th" Introduction |
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Dear March 7th,
What we must do is no different from the past.
Looking back, there are rifts that melt memories, thieves coveting the unattainable, and a past that cannot be escaped.
—let "Oblivion" lay "Memory" to rest. |
| “ | "No... no! Save... save them! Hey! Help me—!!" | ” |
……
| “ | "In that case, leave it to me~" | ” |
| Detailed Profile |
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"Save them, save them... Hurry!"
"In that case, leave it to me~"
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Eternal Night March is a DPS character who can summon the Memetic Entity "Eternal Night" to fight, and can increase the damage of all allied Memetic Entities. Casting her Ultimate allows her to enter the [Enigma of Deepest Darkness] state, providing multiple buffs. When [Memoria] points meet the requirements, "Eternal Night" can act immediately and consume all HP to launch an attack.
Among the various attributes, Speed, CRIT Rate, CRIT DMG, and Max Energy do not change with level-ups.
| Attribute Name | Level 1 Stats | Max Level (80) Stats |
|---|---|---|
| HP | 180 | 1556 |
| ATK | 73 | 543 |
| Defense | 79 | 582 |
| Speed | 99 | |
| Critical Rate | 5.0% | |
| Critical Damage | 50.0% | |
| Max Energy | 240 | |
| Name | Genre | Traits | Description |
|---|---|---|---|
| Misty Years Henceforth | Basic Attack | Single Target |
Level 1
Deals Ice DMG equal to Changye Yue's25%Max HP to a single target enemy. Level 2
Deals Ice DMG equal to Changye Yue's30%Max HP to a single target enemy. Level 3
Deals Ice DMG equal to Changye Yue's35%Max HP to a single target enemy. Level 4
Deals Ice DMG equal to Changye Yue's40%Max HP to a single target enemy. Level 5
Deals Ice DMG equal to Changye Yue's45%Max HP to a single target enemy. Level 6
Deals Ice DMG equal to Changye Yue's50%Max HP to a single target enemy. Level 7
Deals Ice DMG equal to Changye Yue's55%Max HP to a single target enemy. Level 8
Deals Ice DMG equal to Changye Yue's60%Max HP to a single target enemy. Level 9
Deals Ice DMG equal to Changye Yue's65%Max HP to a single target enemy. |
| Daylight Quietly Departs | Combat Skill | Summoning |
Level 1
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to12%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 2
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to13%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 3
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to14%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 4
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to15%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 5
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to16%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 6
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to18%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 7
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to19%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 8
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to21%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 9
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to22%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 10
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to24%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 11
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to25%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 12
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to26%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 13
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to26%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 14
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to26%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. Level 15
Consumes 10% of Changye Yue's current HP to summon the Memetic Spirit "Changye," and increases the CRIT DMG of all allied Memetic Spirits by an amount equal to26%, for 2 turns. This duration decreases by 1 at the start of each of Changye Yue's turns. If the Memetic Spirit "Changye" is already on the field, restores its HP by 50% of its Max HP. Upon use, gains 2 points of [Memetic Matter]. If in the [Enigma of the Deepest Dark] state, gains an additional 12 points of [Memetic Matter]. |
| Goodnight, Sleepless World | Ultimate | AoE |
Level 1
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"100%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by15%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by30%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 2
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"110%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by16%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by33%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 3
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"120%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by18%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by36%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 4
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"130%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by19%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by39%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 5
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"140%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by21%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by42%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 6
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"150%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by22%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by45%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 7
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"162%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by24%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by48%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 8
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"175%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by26%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by52%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 9
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"187%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by28%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by56%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 10
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"200%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by30%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by60%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 11
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"210%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by31%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by63%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 12
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"220%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by33%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by66%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 13
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"220%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by33%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by66%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 14
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"220%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by33%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by66%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. Level 15
Summons the Memetic Spirit "Changye," then causes "Changye" to deal Ice DMG equal to "Changye's"220%Max HP to all enemies, and enters Changye Yue into the [Enigma of the Deepest Dark] state. During this state, DMG taken by all enemies increases by33%, and DMG dealt by Changye Yue and the Memetic Spirit "Changye" increases by66%, and they become immune to Crowd Control debuffs. Gains 2 stacks of [Enigma of the Deepest Dark] charge. 1 stack is consumed after the Memetic Spirit "Changye" uses [Vague Dreams, Fading, Like Dew]. At the start of Changye Yue's turn, if there are no charges remaining, exits the [Enigma of the Deepest Dark] state. |
| Walk With Me Tonight | Talent | Enhancement |
Level 1
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.30%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 2
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.33%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 3
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.36%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 4
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.39%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 5
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.42%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 6
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.45%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 7
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.48%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 8
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.52%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 9
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.56%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 10
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.60%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 11
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.63%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 12
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.66%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 13
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.66%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 14
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.66%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. Level 15
Summons the Memetic Spirit "Changye" upon entering battle. "Changye" initially has 160 SPD and a Max HP equal to 50% of Changye Yue's Max HP. Every time Changye Yue or the Memetic Spirit "Changye" loses HP, increases their own and "Changye's" CRIT DMG.66%, lasting for 2 turns, and gains 2 points of [Memory Matter]. This effect can be triggered up to 1 time per attack for each target. When Long Night Moon possesses 16 or more points of [Memory Matter], dispels and gains immunity to Crowd Control debuffs. If the Memetic Spirit "Long Night" is on the field, it acts immediately. The immediate action effect can only be triggered again after Memetic Spirit "Long Night" uses [Vague Dream, Passing, Like Dew]. |
| Recollection, Fluttering, Like Rain | Memovane Skill | Single Target |
Level 1
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s25%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s5%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 2
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s30%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s6%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 3
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s35%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s7%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 4
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s40%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s8%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 5
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s45%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s9%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 6
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s50%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s10%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 7
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s55%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s11%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 8
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s55%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s11%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 9
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s55%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s11%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. Level 10
The skill automatically selects a target, prioritizing the enemy target last attacked by Long Night Moon. Deals DMG to a single enemy equal to "Long Night"'s55%Max HP as Ice DMG. For every 4 points of [Memory Matter] Long Night Moon currently has, deals additional DMG equal to "Long Night"'s11%Max HP as Ice DMG. After use, Long Night Moon gains 1 point of [Memory Matter]. |
| Vague Dream, Passing, Like Dew | Memovane Skill | AoE |
Level 1
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s6.0%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s3.0%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 2
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s7.2%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s3.6%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 3
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s8.4%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s4.2%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 4
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s9.6%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s4.8%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 5
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s10.8%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s5.4%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 6
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s12.0%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s6.0%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 7
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s13.2%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s6.6%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 8
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s13.2%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s6.6%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 9
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s13.2%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s6.6%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. Level 10
Cast when Long Night Moon has 16 or more points of [Memory Matter] and is not under Crowd Control. For every 1 point of [Memory Matter] currently held, deals DMG to the primary target equal to "Long Night"'s13.2%Max HP as Ice DMG, and deals DMG to other enemy targets equal to "Long Night"'s6.6%Max HP as Ice DMG. After use, consumes all [Memory Matter] and HP, and causes "Long Night" to disappear. |
| Solitude, Floating, Pitch-Black | Memoria Talent | Support |
Level 1
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.25%。 Level 2
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.30%。 Level 3
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.35%。 Level 4
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.40%。 Level 5
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.45%。 Level 6
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.50%。 Level 7
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.55%。 Level 8
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.55%。 Level 9
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.55%。 Level 10
"Long Night" is immune to Crowd Control debuffs and has an increased chance of being attacked. While "Long Night" is on the field, DMG dealt by Long Night Moon and "Long Night" is increased.55%。 |
| With Night, Inseparable | Memoria Talent | Enhancement | When summoned, acts immediately. |
| Farewell to You, Forever | Memoria Talent | Enhancement | When disappearing, increases Long Night Moon's SPD by 10%. If it disappears due to casting 【Dream, Drain, Dew】, each point of 【Memoria】 consumed for this attack additionally increases Long Night Moon's SPD by 1%, up to a maximum of 40 points of 【Memoria】. This SPD boost cannot stack and is removed at the start of Long Night Moon's next turn. |
| May Cold Rain Fall | Technique | Support | After using Technique, at the start of the next battle, grants the same effect of increasing all allied Memomemes' CRIT DMG as the Skill, and gains 1 point of 【Memoria】. |
| Bonus Ability | Unlock Conditions | Effect |
|---|---|---|
| Candlelight Rises, Candlelight Fades | Character Ascension 2 | At the start of battle, Long Night Moon regenerates 70 Energy and gains 1 point of 【Memoria】. When Long Night Moon or an allied Memomeme uses a skill, Long Night Moon regenerates 5 Energy and gains 1 point of 【Memoria】. |
| Dark Sky, Silent Moon | Character Ascension 4 | Long Night Moon and the Memomeme "Long Night" have their CRIT Rate increased by 35%. When using a skill, consumes 5% of current HP to increase both their CRIT DMG by 15% for 2 turns. After the Memomeme "Long Night" casts 【Dream, Drain, Dew】, recovers 1 Skill Point for the team. |
| Day Breaks, Rain Falls | Character Ascension 6 | When the number of characters following the Path of "Remembrance" in the current team is 1/2/3/4 or more, Long Night Moon's Skill additionally increases all allied Memomemes' CRIT DMG by 5%/15%/50%/65% during its duration. |
| Name | Description |
|---|---|
| Sleep, for the long night has dreams | While Long Night Moon is on the field, when there are 4 or more/3/2/1 enemy targets on the field, allied Memomemes deal 120%/125%/130%/150% of their original DMG. |
| Listen, the sleep-talking in slumber | Long Night Moon and the Memomeme "Long Night" have their CRIT DMG increased by 40%. Whenever Long Night Moon gains 【Memoria】, increases the amount of 【Memoria】 gained by 2 points. When casting Ultimate, gains 2 additional points of Charge for 【Darkest Mystery】. |
| Fear not, the nightmare is over | Skill Lv. +2, up to a maximum of Lv. 15; Basic ATK Lv. +1, up to a maximum of Lv. 10; Memomeme Talent Lv. +1, up to a maximum of Lv. 10. |
| Wake up, for tomorrow is yours | While Long Night Moon is on the field, allied Memomemes' Weakness Break Efficiency increases by 25%, and the Memomeme "Long Night's" Weakness Break Efficiency increases by an additional 25%. |
| Forget, the "me" in memory | Ultimate Lv. +2, up to a maximum of Lv. 15; Talent Lv. +2, up to a maximum of Lv. 15; Memomeme Skill Lv. +1, up to a maximum of Lv. 10. |
| Just Like This, Always | While Long Night Moon is on the field, all allies' All-Type RES PEN increases by 20%. After the Memoria "Long Night" uses [Fleeting Dream, Dissipation, Like Dew], Long Night Moon gains 30% of the [Memoria] consumed by this attack. |
| Character Details |
|---|
A Memory Zone secluded from the world, where candlelight reflects the past and quietly flickers out in the mist. |
| Character Story: I (Unlocked at Character Level 20) |
"Dear March 7th: |
| Character Story: II (Unlocks at Character Level 40) |
"Dear March 7th: |
| Character Story: Part III (Unlocked at Character Level 60) |
"Dear March 7th: |
| Character Story IV (Unlocks at Character Level 80) |
"Dear March 7th: |
| Dialogue Scenes | Dialogue |
|---|---|
| First Meeting | March in Amphoreus is a time that belongs to the Veil of Eternal Night... Please place me in your memories under the name "The Huntress of the Long Night." If we can hide in the gaps of time, there is still much, much more time that belongs to us♭ |
| Greeting | A fated encounter, isn't it? |
| Farewell | Goodbye. I mean, see you again at the right time. |
| About Self • "The Huntress of the Long Night" | I am the forgotten past, the long night that accompanies "her." I shall take on those cruel memories in her stead, and I will watch over her path ahead... at any cost. |
| About Self • "March 7th" | "March 7th," what a wonderful, cute, lively, and interesting name, with a hint of birthday sweetness. So, she should also like the title "The Huntress of the Long Night"... |
| About Self • Experience | March arrived at Amphoreus at a temporal coordinate much earlier than yours. She has already flickered out like a candle, but I am the shadow of that flame, hidden within the crevices of time, waiting for your arrival. |
| Chat • "Pink-Hued Celestial" | You've heard the legend of the "Pink-Hued Celestial," right? Hmm, I'm very satisfied~ Who could not love the Pink-Hued Celestial? |
| Chat • Oronis | It once called out to us constantly, clung to us. After repeatedly falling into the dreams of time, it lost itself in cycle after cycle... I know that feeling. As a shadow of memory, only being able to constantly endure the changes and departures of memories, yet unable to create true memories—how terrifying that is. |
| Chat • Photos | Overexposed photos are like spoiled juice; no matter how wonderful they once were, they can only be thrown away. |
| Hobbies • Umbrellas | Why carry an umbrella? Because beautiful memories are like continuous rain, falling onto the umbrella only to slide off without a trace... And of course, because it looks good in photos. |
| Troubles | Sigh, I really envy that you can chat with her so often. |
| Sharing | Amphoreus, a tragic gemstone. Its radiance, competing with the gods, attracted those thieves who covet memories. But those scarred "years" clearly speak to me of a longing for "oblivion." |
| Observations | I have imagined many futures for "March 7th"—a Mirror Holder of "Beauty," a Ranger of "The Hunt," or even a Lord Ravager of "Destruction"... but these are all just existing "memories" after all, and she always manages to bring surprises far beyond expectations... |
| regarding-[18] | If the power of the "Stellaron" were to be activated, what would happen... Would you return to the "past"? Or reclaim your "memories"? It's truly intriguing. |
| regardingDan Heng | The days spent traveling with you have long since left an indelible mark on him. |
| regardingMarch 7th | For her, the best future is the day I can disappear completely. |
| regardingXilian· I | Remember one eternal truth—pink-haired girls are never simple. |
| regardingXilian· II | I hope this unexpected "rain" I brought can make the barren years bloom... into the hundred flowers she wished for ♭ |
| regardingBlack Swan | Memokeepers who can remain calm in my presence can be counted on one hand. Could it be... she has seen something even more terrifying? |
| regardingAglaea | This excellent clothier should have woven more memories for Amphoreus. If it were me, I would certainly feel regret for not being able to witness Amphoreus's future with my own eyes. |
| regardingTribbie | "See you tomorrow" is a simple yet extravagant wish for anyone. |
| regardingMyriad Foes | Whether as a crown prince or a warrior, he carries too many memories of hatred. But when fulfilling his duties, he never confuses the past with the future. |
| regardingShorekeeper | Can the sea of flowers she planted before survive the baptism of the Rain of Senses? |
| regardingNakesha | I've always wanted to ask him a question: "If the Earth Beast and the truth of the world's principles both fell into the sea, which one would you pick up first?" |
| regardingFuu Sumire | Sunny days are irritating, but I must say, the light she sheds feels soft and comfortable even to me. |
| regardingSapphire | A beautiful lie is indeed better than a thousand cruel truths. |
| regardingWhite Calamity | In every cycle, he starts from a blank beginning, yet always heads toward the same ending. Will the fates of March 7th and I be any different? |
| regardingClepsydra | To be able to unseat that "Genius," one really shouldn't underestimate those skilled at puzzle games... I'd love to test my skills against her if I get the chance. |
| regardingHestia | She is like those beautiful bubbles; even when they burst, they are as moving as a vibrato falling from a string. |
| regardingWelt | I can see that the fire of past heroes still burns in his heart. Having such an experienced senior to lead the way makes one feel much more at ease. |
| regardingHimeko | Mature, elegant, and as fragrant as a rose... March has been working hard to learn from her. As the Express sails toward the deeper starry sky, in the future... in what way will she bloom? |
| regardingPam | I really want to pet it. Unfortunately, this enigmatic "Conductor" looks like they won't just submissively give in~ |
| regardingWild Reed | What can make a soul live forever? Is it memory? No, memory can only preserve the decaying past. But it is willing to become the cornerstone for future generations, leaving behind a ceaseless legacy for this world. |
| Eidolon Activation | When you gaze into the past, the past gazes back at you. |
| Character Ascension | The seeds of memory will sprout in the rain. |
| Max Level | Those resplendent flowers are the dreams of new life. |
| Trace Activated | You should always keep a memento of the path you've traveled~ |
| Team Setup·-[18] | It's just their bad luck to have run into us. |
| Team Setup·March 7th(Preservation) | It's so good to see you again. |
| Team Setup·March 7th(The Hunt) | Oh... it's Xianzhou attire, I want to try wearing it too ♭ |
| Team Setup·Dan Heng | Trust me, I will protect your companions. |
| Team Setup·Dan Heng • Tenghuang | It seems this enemy won't be easy to deal with, huh? |
| Team Setup·Himeko | Oh~ It's Himeko, whom March thinks is the most amazing. |
| Team Setup·Welt | Mr. Yang is as reliable as ever. |
| Team Setup·Sunday | The melodies of "The Harmony"... it's not bad to listen to them once in a while. |
| Team Setup·Black Swan | I think the memories to follow... will be a bit exciting ♭ |
| Battle Actions | Dialogue |
|---|---|
| Battle Start • Weakness Break | Don't even think about escaping. |
| Battle Start: Danger Warning | I'll make you all quiet down in a bit~ |
| Turn Begins: I | Alright, stop messing around now. |
| Turn Begins: II | The long night is coming, perfect for a sweet dream ♭ |
| Turn Idle | Don't worry about it... don't you still have me? |
| Basic Attack | Remember this well. |
| Skill 1 | Give everyone a warm welcome~ |
| Skill 2 | Be good, it's time for your debut~ |
| Light Hit Taken | It hurts... |
| Heavy Hit Taken | That was a heavy blow... |
| Ultimate: Activate | Don't worry, close your eyes... |
| Ultimate: Unleash | The night is drawing to a close... Shh, good night. |
| Talent 1 | It's dawn, time to wake up~ |
| Talent 2 | Until we meet again, everyone~ |
| Downed | I couldn't... protect you... |
| Return to Battle | I don't want to let go just yet. |
| HP Recovery | Next time, I'll hold the umbrella for you~ |
| Technique | Be good~ |
| Victory | It counts as a nice memory. |
| Opening Treasure I | "How does this compare to what you've seen before?" |
| Opening Treasure II | Want to take a photo? |
| Opening Precious Treasure | "She'll definitely like shiny things." |
| Puzzle Solved I | I'm still better at this, aren't I? |
| Puzzle Solved II | After all this time, it's still the same old routine. |
| Enemy target spotted | What a mood-killer. |
| Return to town | Don't forget to tell March 7th about what happened here when you get back. |
