| “ | Fireflies are amazing creatures, aren't they? They may throw themselves at a flame or suddenly grow old. But every night before that, their light shines brighter than the stars. | ” |
| “ | My dreams are always a scorched wasteland... not even a single new bud has ever bloomed. But I will still burn, keep on burning...Until the ashes are reborn from the fire。 | ” |
Armor Sam
Stellaron Hunter Elio、Kafka、Blade、Silver Wolf、Trailblazer
Once moreA Chance Encounter Trailblazer
FireflyismiHoYo's game "Honkai: Star Rail" and its derivative works.
A member of the Stellaron Hunters, a young girl clad in the mechanical armor "Sam."
Born as a weapon, she suffers from the pain of "Entropy Loss" due to genetic modification.
She joined the Stellaron Hunters to seek the meaning of life, constantly pursuing a way to defy fate.
| Early stage | ||||||
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Widescreen ModeShow Video The Empire of Glamoth once held a territory spanning tens of thousands of light-years, but it was attacked bySwarmthe Swarm. To combat the Swarm, the Ruling Council of the Republic of Glamoth took a desperate gamble and created weapons "born to fight"—the Iron Cavalry of Glamoth. To prevent the nation's weapons from being used by outsiders, the Glamothians embedded a safety measure in the Iron Cavalry's genes—"Entropy Loss Syndrome." Firefly was born as a modified human and a member of the Iron Cavalry. Due to genetic modification, she suffers from "Entropy Loss Syndrome," where her physical structure falls into irreversible chronic dissociation, slowly disappearing in a way that is barely perceptible to others. Her perception of reality also gradually blurs, and she can only sustain her life through a medical cabin. After the destruction of Glamoth, the Iron Cavalry continued to fight the remnants of the Swarm. In a battle against a Swarm Mother, Firefly's teammates sacrificed themselves to execute a scorched-earth operation, perishing along with the Mother through self-detonation. Firefly accepted her teammate's request, suppressing her grief to press the detonation switch just as they were pierced by the Mother, killing the Mother on the spot. Firefly was the only survivor on the planet where they fought the Swarm. Looking at the corpses scattered across the ground and her teammates who still cared for the glory of the Iron Cavalry even in death, Firefly began to ponder the meaning of life and death. In a moment of realization, she awakened a powerful force that broke the limits of her armor (the "Complete Combustion" state), blowing up the entire planet where the battle took place.
Widescreen ModeShow Video To find the meaning of life, Firefly joined the Stellaron Hunters, operating in the mechanical armor "Sam," and is known to the outside world as the "Molten Knight" Sam. Following Elio's instructions, she and Kafka, clad in her armor, found Blade, who was afflicted by the curse of immortality, and attempted to recruit him. After persuasion failed, a battle ensued, and Firefly eventually used her armor to trap Blade, leading to his successful recruitment into the Stellaron Hunters. Later, she and the other Stellaron Hunters welcomed Silver Wolf into their ranks. Before executing the mission in Jepella, Blade drove her to the Jepella PalaceBecause Blade was always seeking death, Firefly couldn't help but question whether he had a driver's license and raised concerns about his speeding and fatigued driving, on the way they discussed the mission in Penacony. Blade envied that Firefly's script contained three "deaths," hoping she would find her answers or liberation there. Firefly responded that she knew she would eventually die, but she hoped she could still make a choice—to die as a "human" rather than a "weapon," with the name "Firefly" engraved on her tombstone. During the "Jepella Rebellion," Kafka used Spirit Whisper to manipulate the Jepella judges, who belonged to the "Annihilation Gang," to put her on trial within the Jepella Palace. After Kafka released her control over the judges, Firefly, operating Sam, killed the four judges. Looking at the rebelling Jepella, she reminded Kafka not to toy with her prey anymore, and Kafka nonchalantly agreed. Afterwards, according to Elio's script, she smuggled herself into Penacony, claiming to be an unofficial artist for the Iris Family who serves as a guide for tourists in the Golden Hour when not performing. Firefly also left a letter for the Trailblazer, who was about to enter the dream, posing the question: "Why does life slumber?" |
| Version 2.0 "If One Dreams At Midnight" | |||
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In front of the station in the Golden Hour, Firefly was identified as a stowaway by the Bloodhound Family security and was pursued. At this time, the Trailblazer had just left the landmark Dreamscape Sales Store and was wandering in the Oti Shopping Center, drawn by the commotion. Firefly asked the Trailblazer for help. After a brief confrontation between the Bloodhound Family and the Trailblazer, the Bloodhound Family officerGallagherstepped in to resolve the situation, claiming the eyewitness report mentioned a silver fellow, but definitely not a silver-haired young girl. After discovering a stalker hiding in the crowd, Firefly decided to act as the Trailblazer's guide for the day to repay their kindness. Firefly led the Trailblazer to various famous landmarks in the city, using her budget of 20,000 Credits at the Oti Shopping Center to treat the Trailblazer to Dreamworld delicacies; she would also feel a bit troubled if all 20,000 Credits were spent; They visited the mascot statue "Clockie" located in the center of Glaux Avenue, introduced the "Watchmaker," witnessed the Trailblazer jumping for no apparent reason (to save an Origami Bird that Firefly couldn't see), and looked out at the Grand Theater from afar; In front of Aideen Park, Firefly cautiously looked behind the Trailblazer once more, after which the two tried out various entertainment facilities in "Aideen Park" together. While chatting with the Trailblazer, Firefly revealed that Penacony was willing to accept her, even though she didn't belong there. The Trailblazer questioned whether she was a local or a stowaway, and Firefly stated she was a local for now, with a legal identity. Then, Firefly asked the Trailblazer to lean in and told them that someone had been following them since they started their tour. To shake off the stalker, Firefly had been taking detours, but the person never lost their trail. Firefly described the stalker's specific characteristics in detail, including height, build, footwork, and even the condition of their palms and fingers, as well as their weapon of choice. While they were talking, the mysterious figure following them, who was also the Trailblazer's old friend from Belobog—Sampo Koski—appeared in person. After stating he had no ill intent, he took the two to experience many more thrilling attractions, eventually letting the Trailblazer enter a dream where everyone was aLordly Trashcanmetaphorical dream, but it was interrupted by Firefly before the metaphorical ending could occur. Sampo told the Trailblazer that Firefly claimed to be a local yet was unfamiliar with these attractions, suggesting she was hiding something and was untrustworthy, and reminded the Trailblazer that Firefly had already slipped away unnoticed. The Trailblazer found Firefly, who had run off; she confessed that she indeed had secrets and proposed taking the Trailblazer to her "secret base" to come clean. On the way to the secret base, the Trailblazer was asked for help by Clockie, while Firefly was puzzled because she couldn't see him. When the Trailblazer, based on Clockie's guess, suggested that Firefly couldn't see him because she wasn't "straightforward, innocent, or childlike enough," Firefly complained aggrievedly: "...How am I not straightforward, innocent, or childlike enough...!" With the help of the "Clockwork" provided by Clockie, the Trailblazer helped Misha and Acheron out of trouble, while Firefly thought the Trailblazer's solution of using a baseball bat was too inefficient。 Firefly took the Trailblazer to her secret base on the rooftop of Dream's Edge, where they watched a meteor shower together at the edge of the dream. To the sound ofRobinsinging "If I Can Stop One Heart From BreakingAccompanied by the instrumental of "If I Can Stop One Heart From Breaking," she confessed to the Trailblazer the truth about being a stowaway and suffering from Entropy Loss Syndrome, expressing her happiness at being able to live joyfully in the dream. She also stated her desire to obtain the "Watchmaker's" legacy but hoped they wouldn't become adversaries because of it, and shared her understanding of "Why does life slumber?":
To lighten the heavy atmosphere, she asked about how the other members of the Astral Express crew lighten the mood, and then took a commemorative photo with the Trailblazer.If the Trailblazer chooses to refuse the photo here, Firefly will be very disappointed.。 The two set off together to return to reality, only to find the streets empty. Upon arriving at the hotel entrance, they encountered Sampo again. Firefly sensed Sampo's ill intentions, while Sampo expressed disappointment that the Trailblazer still trusted Firefly, then revealed their true identity—a fellow Masked Fool like Sampo,Sparkle, causing the Trailblazer and Firefly to enter the "true dreamscape" together. Firefly and the Trailblazer were transported to "A Child's Dream." While trying to escape, they repeatedly heard the name "Mikhail." In a room with an endless loop, they encountered the Memory Zone Meme that hints at murder and death, "Something Unto Death," and were attacked, but fortunately, they were rescued by Black Swan and managed to retreat safely under her protection. Black Swan claimed that unless it was someone who insisted on staying in the dream, logically Firefly should have been teleported to reality as well. However, after Black Swan, the Trailblazer, and others entered the sealed Dreamscape Reverie Hotel, Black Swan discovered that Firefly was also in the dreamscape and was being chased by something, so everyone rushed to where Firefly was. Firefly was overjoyed to see the Trailblazer, but— "Something Unto Death" suddenly appeared from behind the Trailblazer. Before the Trailblazer, Black Swan, and Acheron could react, it lunged forward instantly, knocking the Trailblazer off balance and sending Firefly flying, then pierced Firefly's body with its wing-blades. Firefly apologized to the Trailblazer with tears in her eyes and dissipated into dream bubbles and firefly light in the Trailblazer's arms. Black Swan reconstructed some of Firefly's activities in the dreamscape and found that Firefly believed "Something Unto Death" was related to the "Watchmaker's Legacy," so she had been acting with someone but was betrayed by them halfway through. She also mentioned "mecha" and was eventually forced to the hotel lobby in the dream where she died. |
| Version 2.1 "Into the Yawning Chasm" |
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The Trailblazer andHimekoafter meeting up with others, returned to the Reverie Hotel in reality to search for Firefly's whereabouts, but learned that there was no guest named Firefly in the hotel, nor was there an artist named Firefly in the Iris Family, and her whereabouts could not be found in either reality or the dreamscape. At the end of the battle between the Trailblazer and others andAventurinethe end of the battle, Acheron drew her blade and used power equivalent to an Emanator of "Nihility" to slay Aventurine, and the intense energy shock caused the Trailblazer to lose consciousness. After the Trailblazer woke up, they found they had been saved by Sam and brought to a dream corridor. Sam stated that he originally wanted to tell the Trailblazer some truths, but was hindered as many as 11 times. He stated that he did not understand the human heart like Elio and Kafka, nor did he have a specialized skill like Blade and Silver Wolf, so he had only one method, which was to show the Trailblazer his "everything." Subsequently, Sam removed his armor in front of the Trailblazer, confessing the biggest secret he had hidden from the Trailblazer—the true face beneath the Sam armor was none other than Firefly, who everyone once thought had died. |
| Version 2.2 "Then Wake to Weep" | |||
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Firefly tells the Trailblazer that she had previously seen the reflection of "another dreamscape" in the eyes of "Something Unto Death." Based on Elio's script, she deduced the true nature of that Meme and contacted Silver Wolf to invite everyone to the Reverie Hotel in the Dreamscape. She originally intended to summon "Death" directly in front of the Trailblazer and the others to reveal the answer more straightforwardly, but ultimately could not defy the script. After being killed by "Death," she arrived at the "True Penacony"—a more primitive and chaotic Memory Zone known as the "Land of the Banished." Firefly transformed into Sam and returned to the Reverie Hotel in the Dreamscape, but because she could not immediately reveal her identity, she failed to take the Trailblazer away. All subsequent attempts also ended in failure until Acheron's slash split the dreamscape open. Guided by "Something Unto Death," whose true name is "Sleep," Firefly and the Trailblazer traveled through the Dreamscape Corridor to "Dreamflux Reef" in the True Penacony. There, they reunited with Robin and the members of the Astral Express, and brought Sunday and Gallagher along as well, learning the truth behind everything—that the sweet dream of Penacony was created by the Stellaron. To get close to the Penacony Grand Theater where the Stellaron is located, Sunday, Robin, and Welt went to negotiate with the Dreammaster Gopher Wood, while Firefly, the Trailblazer, March 7th, and Himeko went to the "Moment of Scorchsand" to participate in the auditions for the Festive Revelry, aiming to take first place and enter the theater before anyone else. Under Himeko's arrangement, Firefly and the Trailblazer teamed up to clear the stages, defeating/persuading the defending champion—ArgentiAfter that, they successfully advanced and gained the qualification to head to the Penacony Grand Theater. At the end of the Festive Revelry, everyone encountered Sunday, who was supposed to be negotiating with Gopher Wood. Sunday, representing the entire Oak Family, rejected the Astral Express's request and confessed that he and Dreammaster Gopher Wood were actually Pathstriders of "Order." He believed that only a world guided by "Order," free from pain and the law of the jungle, was the true destination for people. He even asked Firefly, who suffers from Entropy Loss Syndrome, if she could empathize. Firefly countered that the beautiful world in dreams is ultimately just a false dream, and what Sunday desired was merely escapism. She argued that humans making choices for themselves is a natural behavior and an innate right, and that strength or weakness should not be defined by others. Seeing that everyone's Spirit of Trailblaze was so resolute, Sunday invited them to meet again at the center of the Grand Theater stage. Firefly stated that the script Elio left for her contained three "deaths," and she had already understood the meaning of the second "death." She intended to put it into action to prevent the third "death" from occurring in its worst form—where everyone is trapped in the Dream of Ena. Therefore, she bid farewell to the Trailblazer and the others, and after sending them off, she transformed into Sam and rushed to her other battlefield.
Since Firefly had stowed away into the dream, she used unconventional means to enter and did not use the official facilities provided by the Family. In this situation, the only way to wake up was through a true "death." After returning to reality, Firefly immediately disclosed information about the remnants of "Order" to others, which became the key to the Trailblazer and the others later thwarting Sunday... ...At least from the results, there was no problem.
After touching the videotape of the interactive film "Scorchsand Holiday," the Trailblazer entered the film and saw Firefly's projection, re-experiencing the process of participating in the Festive Revelry with her. However, the details were slightly different: before participating in the auditions, Firefly and the Trailblazer would go to a snack stall to buy some food, and this time the Trailblazer could treat Firefly to a meal instead. During the auditions, the Trailblazer and Firefly would also participate in stages completely different from the routes they originally chose due to the director's arrangement. In the third stage, the Trailblazer and Firefly encountered "Sleep." At this time, "Sleep" had fallen into a frenzy due to Gallagher's departure, and the Trailblazer and Firefly defeated it to calm it down. In the film directed by Mr. Reca, the Trailblazer once again spent an exciting and pleasant time with memories of Firefly. Aiden mentioned that he had intended to invite Firefly herself to participate in the filming, but her current physical condition could not support it, so the director had to synthesize her image for the shoot. |
| Version 2.3 "Farewell, Penacony" | |||
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Firefly and Silver Wolf returned to the dream of Penacony once again. Since Firefly's true identity had been exposed by then, it was Firefly herself, rather than Sam, who was on the Hound Family's wanted list. Thus, with Silver Wolf's help, Firefly erased the traces of her activities and operated under the pseudonym "Ms. Samuel" to carry out the remaining part of her script—experiencing the third "death" and then obtaining "unforgettable gains." Firefly was happy that she had written a new footnote for fate in Penacony. The Charmony Festival was moved to be held on the Alfalfa Family's Radiant Feldspar. After arriving on the Radiant Feldspar, Firefly heard that someone had opened the "Bonajade Exchange" there, where one's wishes could be fulfilled through pawning. Therefore, Firefly went to find Jade, who ran the "Bonajade Exchange," stating that her wish was to live and that she was willing to mortgage everything for it. Jade rejected Firefly's request, saying that Firefly could not provide collateral equivalent to her wish. She showed Firefly the wishes fulfilled and the prices paid by three customers who had dealt with the Bonajade Exchange, and pointed out that Firefly was Sam, a remnant of the Iron Cavalry of Glamoth, which did not surprise Firefly at all. Jade mentioned that the IPC might have a way to help Firefly live and pointed out that Elio, the leader of the Stellaron Hunters, walks the Path of Finality but moves in the opposite direction of fate. She extended an olive branch to the Stellaron Hunters in her own name. Firefly mentioned that Silver Wolf was monitoring their conversation and asked Jade why she would risk the dialogue being made public and violating IPC prohibitions to cooperate with the Stellaron Hunters. Jade responded that the Ten Stonehearts and the Stellaron Hunters are essentially the same kind of people, each having received a Cornerstone containing the power of an Emanator of Preservation to fill the void in their hearts. During this process, Firefly encountered the Trailblazer playing around on the Radiant Feldspar several times, but she did not approach them because the timing was inappropriate. Just before the Charmony Festival began, Firefly finally found the Trailblazer, told them about her deal with Jade, and formally apologized for her previous deception. Soon after, members of the Bloodhound Family pursued her, forcing her to leave again. Later, Firefly sent a text message to the Trailblazer to report her safety and expressed regret for being unable to watch Robin's performance. After the Charmony Festival opened, Sparkle claimed she had planted bombs on the Radiant Feldspar. The Trailblazer and others worked together to find the 1,000 bomb dolls prepared by Sparkle. Ultimately, Firefly found the final bomb doll, which was also the only real "bomb." Firefly proposed to take the bomb herself, enduring intense pain to dive into the deeper layers of the Primal Memory Zone. She then transformed into Sam and flew into the distance with the bomb doll. However, this final bomb doll was actually a firework prepared by Sparkle; there were no bombs from the start. Sparkle used a hammer to knock the Trailblazer off the Radiant Feldspar, and Firefly, piloting Sam,in a princess carry,caught the Trailblazer and flew towards the sky together amidst the rising fireworks. Afterward, she deactivated her armor and held hands with the Trailblazer in mid-air.
Firefly's third "death" was realized under Sparkle and herfriend she met while playing video games'arrangement in the safest way possible, and Firefly remained safe and sound, also obtaining an "unforgettable gain"... ...Is it really that simple? Go ahead and open the 3.8 collapsible box below. Use memories to rewrite the prologue for the dream.
The Trailblazer and Silver Wolf's projectionsWhile searching for the Origami Bird Clash - Crimson Arcade at the Scorchsand Audition Venue, the Trailblazer was knocked unconscious by an exploding SoulGlad and was subsequently awakened by Firefly. During their conversation, Fireflyagreed with the Trailblazer's remark that they were destined to meet,and wanted to take another photo with the Trailblazer, but wasstopped by the meddlingSilver Wolf, who urged them to try out Origami Bird Clash first. Firefly was concerned about her status as a wanted criminal, but Silver Wolf resolved her worries with an interference plug-in, so Firefly went to test the game with the two of them. However... After playing a round with the Trailblazer, Firefly got a bit carried away and wanted the Trailblazer to play a few more rounds with her. If the Trailblazer deliberately showed some hesitation, the protective Silver Wolf would complain, "Don't bully the honest person.", such a proactive Firefly even made Silver Wolf a bit jealous, leading her to teasingly wonder if the Trailblazer had some kind of "Anti-Firefly Special Weapon"—since Firefly usually showed little interest in the various games Silver Wolf recommended, which felt terribly unfair. Firefly was even more delighted when the Trailblazer brought out an Origami Bird in her likeness. When Silver Wolf commented that the Trailblazer, when it came to playingdating sims,was quite skilled, Firefly immediately became interested in "dating sims," and was, by Silver Wolf who sensed troubleand feared that Firefly would be led away by the Trailblazer,pulled aside for some special game training. When the Trailblazer and Jade'sproxy NPCfinished the game and everyone was planning to take a group photo, Firefly stepped forward with Silver Wolf's encouragement. |
| Pure Fiction: "Midsummer Firefly's Promise" |
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Widescreen ModeShow Video Widescreen ModeShow Video This video originated from a VR experience project at the Star Rail Carnival called "Impression: Penacony," which was also the most popular project at the exhibition at that time. |
| Version 2.5 "Flying Wings; Shooting Star" |
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The Trailblazer andLukawent to the Xianzhou Luofu to participate in the Wardance, only to encounter a contestant dressed asLordly Trashcan, claiming to be the "Stellaron Hunter: Sam." The Trailblazer sent a photo of the person to Firefly to ask about it; Firefly stated she would never dress in such a round and chubby way, suspecting it was a prank by Silver Wolf |
| Version 3.0 "The Re-Genesis Anthem" | |||||||
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In the memoriesStellaron HunterThe four call the Trailblazer "companion" and engage in a battle together. Eventually, the Trailblazer has little time left in the memory space and can only choose one person to say goodbye to. After choosing Firefly, the Trailblazer makes a promise of a "second encounter" with her.
However, in Version 2.0, as soon as the Trailblazer and Firefly met, they were treated as Firefly's accomplice by the Bloodhound Family. |
| Version 3.2 "Walking Through the Flowers of the Resting Place"[8] | ||||||
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After obtaining
Don't look back, look forward. Step out of the underworld and return to the living world.
The third memory belongs to Firefly and the Trailblazer; it is the photo they took at their secret base in the Dreamedge. Like other memory fragments, Firefly's voice in the memory calls out to the Trailblazer as if coming from beyond the heavens.
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| Version 3.4 "Because the Sun Will Be Damaged" | |||||
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When dragging Firefly into it, Silver Wolf deliberately spoke of the "Holy Grail War" very lightly: "Want to play some games online?-[7]is also here." Firefly happily went with her newly bought game controller. Then she found that the situation seemed slightly different from what Silver Wolf had said. "Forget it," Firefly thought, "at least she didn't exactly lie to me."
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| Version 3.8 "Memory is the Prologue of Dreams" | ||||||||||||
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First, the conclusion: Since Dahlia burned a portion of the Trailblazer's memories, the plot from falling into Ena's Dream in versions 3.2 and 3.3 until the farewell to Penacony (possibly even including character text messages) is entirely the Trailblazer's memories undergoing automatic rationalized repair in an incomplete state. In other words, headcanon + adaptation.This mission serves as a perspective completion for other characters in the Penacony Trailblaze Mission; the following content focuses on Firefly's perspective. Returning to the start of the journey, while the Express crew was checking in, Firefly entered the Dreamscape Hotel in Penacony as a stowaway with Silver Wolf's help, only to unexpectedly encounter the Swarm and an old acquaintance—Molten Knight AR-214, the first defector of the Glamoth Iron Cavalry. Part of the footage of Firefly's experience was later misunderstood by the Trailblazer and Black Swan, who were "investigating Firefly's cause of death," as "Firefly's experience after being separated by the Memory Zone Meme 'Something Unto Death' in Child's Dream." After Firefly and the Trailblazer faced "Something Unto Death" and Black Swan sent the Trailblazer back to reality, Dahlia took advantage of the opening, using her ability to pose as a "Stellaron Hunter (external support)" to secretly rendezvous with Firefly, showing her AR-214's remains in the Dreamscape Hotel. The two then noticed other intruders in the dream and went to investigate. The intruders were Black Swan and the Trailblazer, who had come to investigate Firefly's whereabouts, as well as Because After Robin was intercepted by Sparkle while following Firefly and the Trailblazer and sent to Dreamflux Reef, Firefly and Dahlia invited Robin to join hands in investigating the crimes of the Dreammaster, Gopher Wood—previously, that AR-214 had come to Penacony to help the Family fight the Swarm, but because of the power of "Propagation" within her, she became the trigger for the worsening Swarm disaster. Due to the previous attacks by the Antimatter Legion, the unreasonable punishment from the Family's high-ranking officials, and the impact of the truth about the Stellaron, Gopher Wood decided to abandon Harmony and move towards Order. To this end, he killed AR-214 and prepared a certain plan by studying her.
Dahlia used Robin's memories to burn open the passage to the Dream of the Oak-Gnawing Worm, and then Black Swancommissioned by Sunday and driven by a personal grudge against Dahliaarrived to expose Dahlia's lies. Dahlia quickly sent the suspicious Firefly to a random corner of the dream. According to the dream teleportation mechanism left by the former Nameless, Razalina, those with the wish to "want to live" would be sent to the Dream of the Oak-Gnawing Worm (such as Mr. Aventurine, who was almost cut down by Acheron); the Dreammaster and Dahlia originally intended to use this method to bring Firefly there. However, Firefly's strongest wish at that moment wasto be by the Trailblazer's side, so she was not sent into the trap, but instead came to the side of the Trailblazer who had fallen into the dream rift, helping the Trailblazer and the Express Crew enter Dreamflux Reef.Although Firefly eventually came to the Dream of the Oak-Gnawing Worm later, this error at least gave Black Swan and the others enough time to bring Acheron back to cut down the Dream of Ena. While the Express Crew witnessed Mikhail's legacy, Sparkle finally found an opportunity to meet with Firefly alone
And so, Firefly happily went to participate in the Scorchsand Festivity with the Trailblazer. After Sunday's declaration of war, she bid farewell to the Express crew and flew alone to the Dream of Oak's Gnawing. There, she encountered the Dreammaster's Third Edict. The avatar of the Third Edict pretended to be the Dreammaster's conscience, showing Firefly the Dreammaster's past, mental journey, and part of his plan, tricking her into going to the chrysalis deep within the dream. It intended to release the Edict's power, using a strike of torrential fire to break the chrysalis and unleash the Swarm Disaster. Firefly intended to use the "Cremators' spark" left on her by Dahlia to burn away the Edict, but she still stepped into the true trap—The contents of the chrysalis were only a Stellaron.Firefly, influenced by the power of Tuning, believed the threat of death to be real. Her strong will to live was distorted by the Stellaron, causing the "Swarm Disaster" to reappear within the dream. The world's fear of the Swarm Disaster prompted them to call upon the "Order," giving rise to the second layer of the threefold "Dream of Ena." After completing her examination and refutation of the past within the "Horizon of Existence," Firefly resolved to defy fate and break the Dream Swarm Disaster on her own. She eliminated the Source of Death's Omen, inserted the Stellaron into her own body, and usurped control over the Swarm Disaster.
As the others acted to break the Dream of Ena, Firefly, having unleashed the power of "Propagation," led the Swarm with her shimmering purple elytra to break through the barrier of the Dream of Ena, gently pushing the Trailblazer out. Thus, Firefly's "second death" was achieved. With the lifting of the Dream of Ena, this death ceased to exist. However... with the eruption of the power of "Propagation," Firefly was soon to face her "third death." Knowing her tragic end, Firefly hid herself away, only watching the Trailblazer secretly from behind. Silver Wolf also commissioned Dahlia to burn away a portion of the Trailblazer's memories to prevent them from dying prematurely in Amphoreus by attracting the attention of "Destruction." After the events in Amphoreus concluded, Dahlia found the Trailblazer and used a portion of the script previously traded from Sparkle to help the Trailblazer restore their memories. After revealing the whole truth, with the help of
Regardless, after waking up, the Trailblazer will receive a text message from Silver Wolf—Firefly has woken up. |
| List of Text Changes |
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You recall the time spent with that girl, her soft smile, her light footsteps, and the tears she shed in her final moment when she was slain by the monster. Why did she say "I'm sorry" at that time? What was she thinking? If only you had been a little faster, would that silly girl not have had to die? A sense of bitterness wells up from the bottom of your heart, followed by flames of anger—enough to burn the strongest metal to ashes. Facing the railings and the tall buildings, you clench your fists... Interacting with the base at this stage will yield Firefly's sticker and grant the achievement "Between the Sky and You".
You recall the time spent with that girl. You had created many memories worth cherishing, but what you find most unforgettable is that sliver of complex emotion when she revealed her true identity. ...Was her past appearance just a disguise? Were the tears when she was pierced by the monster just acting? Was that one wreathed in fire, fighting with waves of heat,that person, the real her? Doubt and chaos envelop your mind. After all, what is real and what is fake in this dream is far more blurred than it appears... Looking at the tall buildings before you, you fall into deep thought.
The memories you and that girl created are already too numerous to count. Whether happy or not, they will become a part of your body, just like the Oak Cake Rolls you've eaten. The previous noisy emotions gradually faded, replaced by a touch of tranquility, like a real night sky without any shooting stars. You understand that both you and she have missions to complete, whether in the dreamscape or in reality. For this reason, you must temporarily part ways and walk the paths that fate has arranged for each of you. Once everything is over, you will meet again—you believe so. You hope she is doing well then.
Just as every book has a final page, your story in Penacony has also come to an end. At the climax of the finale, that girl turned into a meteor in the sky. Now, the path of "Trailblaze" diverges into thousands of possibilities once again; it is time to set out on the journey anew. No matter where you choose to go, this sky above the rooftop will forever be reflected in your dreams. This scenery is quite beautiful... You know, it's not a fake phantom. After all, beyond the railings in the distance, there is a dawn. |

| List of Firefly-related Dialogues | ||||||||||||||||||||
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| “ | Some flames are not meant to burn everything, but only to burn for you. | ” |
| “ | The result is not important, even the process is not important; what matters is how we participate in this journey and how we view it. | ” |
| —Firefly | ||
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Initial Version Copy[14] The gray cryopod drifted quietly in the galaxy, with bits of firefly light escaping from the gaps, only to be instantly swallowed by the boundless darkness. "How to die?" In the deeper reaches of the universe, the starlight was like distant eyes, glancing at her with indifference. Dreams were still a far-off thing for her; she stared blankly into the boundless darkness, and even as she felt her consciousness fading away, her mind was still filled with those lingering memories replaying over and over— The Swarm, blotting out the sky, broke through the front lines. Enveloped in flames, she flew toward the Swarm; the ashes of the Swarm fell like snow, and beneath them lay nothing but the charred remains of the knights. She hadn't even had time to hold a bouquet and offer a final tribute to the Iron Cavalry who had sacrificed themselves one after another. Their lives bloomed for an instant and then were extinguished, like a string of genetic code—only numbers, never possessing names of their own. "How to live?" In the deathly silence, only the sound of meteorite particles striking the stasis pod echoed in her ears —until a voice called out. She opened her eyes— "Walk with us, with the 'Slaves of Destiny,' until you find the answer you seek... until you find a 'dream' of your own..."Official Version Copy The edge of the Asdana system. The Sea of Memory surged with giant waves; she was like a spark, liable to be extinguished in the gale at any moment. "For someone who cannot dream to enter a Synesthesia Dream, the price to pay is comparable to 'death'." Her companion's worried voice still echoed in her ears. She took a deep breath and dove into the Memory Zone. As the vessel quietly sank into the depths of the Memory Zone, bits of firefly light escaped from the gaps, only to be instantly swallowed by the boundless darkness. "Why go to one's death?" In the deepening Sea of Memory, the faint glow emitted by Memory Zone creatures was like distant eyes, glancing at her indifferently. Dreams were still something too far away for her. She stared blankly into the boundless darkness, her body and soul having long since reached the breaking point under the heavy pressure of Memoria. Even as she sensed her consciousness fading away, only those lingering memories continued to replay in her mind over and over again— The Swarm, blotting out the sky, broke through the front lines. Enveloped in flames, she flew toward the Swarm; the ashes of the Swarm fell like snow, and beneath them lay nothing but the charred remains of the knights. She hadn't even had time to hold a bouquet and offer a final tribute to the Iron Cavalry who had sacrificed themselves one after another. Their lives bloomed for an instant and then were extinguished, like a string of genetic code—only numbers, never possessing names of their own. "Why do we live?" In the deathly silence, she was like a flame dissolving into the seawater, with only a tiny, faint spark left, continuously moving toward the light, moving forward... After an unknown amount of time, she opened her eyes and seemed to see the "future" like a pearl, emitting a hazy glow, as tears streamed down her face— "To find... a 'dream' of my own..." |
| Firefly's Phone Case |
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Firefly is a DPS character who fights using the "Sam" armor, entering the "Complete Combustion" state through her Ultimate to obtain enhanced skills. In the "Complete Combustion" state, the "Sam" armor's Weakness Break Efficiency and Break DMG are increased, and it can reduce the Toughness of enemies even without Fire Weakness. Additionally, she can apply Fire Weakness to enemies through her Technique or Enhanced Skill.
| Name | Genre | Traits | Description |
|---|---|---|---|
| Order: Flare Propulsion | Basic Attack | Single Target |
Level 1
Deals Fire DMG equal to SAM's50%ATK to a single target. Level 2
Deals Fire DMG equal to SAM's60%ATK to a single target. Level 3
Deals Fire DMG equal to SAM's70%ATK to a single target. Level 4
Deals Fire DMG equal to SAM's80%ATK to a single target. Level 5
Deals Fire DMG equal to SAM's90%ATK to a single target. Level 6
Deals Fire DMG equal to SAM's100%ATK to a single target. Level 7
Deals Fire DMG equal to SAM's110%ATK to a single target. Level 8
Deals Fire DMG equal to SAM's120%ATK to a single target. Level 9
Deals Fire DMG equal to SAM's130%ATK to a single target. |
| Firefly Type-IV: Pyrogenic Decimation | Basic Attack | Single Target |
Level 1
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's100%ATK to a single target. Level 2
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's120%ATK to a single target. Level 3
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's140%ATK to a single target. Level 4
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's160%ATK to a single target. Level 5
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's180%ATK to a single target. Level 6
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's200%ATK to a single target. Level 7
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's220%ATK to a single target. Level 8
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's240%ATK to a single target. Level 9
Restores HP equal to 20% of Max HP. Deals Fire DMG equal to SAM's260%ATK to a single target. |
| Order: Aerial Bombardment | Combat Skill | Single Target |
Level 1
Consumes HP equal to 40% of Max HP and restores Energy equal to50%of Max Energy. Deals Fire DMG equal to SAM's100%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 2
Consumes HP equal to 40% of Max HP and restores Energy equal to51%of Max Energy. Deals Fire DMG equal to SAM's110%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 3
Consumes HP equal to 40% of Max HP and restores Energy equal to52%of Max Energy. Deals Fire DMG equal to SAM's120%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 4
Consumes HP equal to 40% of Max HP and restores Energy equal to53%of Max Energy. Deals Fire DMG equal to SAM's130%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 5
Consumes HP equal to 40% of Max HP and restores Energy equal to54%of Max Energy. Deals Fire DMG equal to SAM's140%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 6
Consumes HP equal to 40% of Max HP and restores Energy equal to55%of Max Energy. Deals Fire DMG equal to SAM's150%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 7
Consumes HP equal to 40% of Max HP and restores Energy equal to56%of Max Energy. Deals Fire DMG equal to SAM's163%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 8
Consumes HP equal to 40% of Max HP and restores Energy equal to58%of Max Energy. Deals Fire DMG equal to SAM's175%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 9
Consumes HP equal to 40% of Max HP and restores Energy equal to59%of Max Energy. Deals Fire DMG equal to SAM's188%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 10
Consumes HP equal to 40% of Max HP and restores Energy equal to60%of Max Energy. Deals Fire DMG equal to SAM's200%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 11
Consumes HP equal to 40% of Max HP and restores Energy equal to61%of Max Energy. Deals Fire DMG equal to SAM's210%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 12
Consumes HP equal to 40% of Max HP and restores Energy equal to62%of Max Energy. Deals Fire DMG equal to SAM's220%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 13
Consumes HP equal to 40% of Max HP and restores Energy equal to63%of Max Energy. Deals Fire DMG equal to SAM's230%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 14
Consumes HP equal to 40% of Max HP and restores Energy equal to64%of Max Energy. Deals Fire DMG equal to SAM's240%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. Level 15
Consumes HP equal to 40% of Max HP and restores Energy equal to65%of Max Energy. Deals Fire DMG equal to SAM's250%ATK to a single target. If current HP is insufficient, SAM's current HP is reduced to 1 when using this Skill. Advances the next Action by 25%. |
| Fyrefly Type IV: Deathstar Overload | Combat Skill | Blast |
Level 1
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +100.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +50.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 2
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +110.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +55.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 3
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +120.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +60.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 4
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +130.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +65.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 5
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +140.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +70.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 6
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +150.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +75.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 7
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +162.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +81.3%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 8
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +175.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +87.5%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 9
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +187.5%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +93.8%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 10
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +200.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +100.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 11
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +210.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +105.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 12
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +220.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +110.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 13
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +230.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +115.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 14
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +240.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +120.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. Level 15
Restores HP equal to 25% of this unit's Max HP. Applies Fire Weakness to a single target enemy, lasting for 2 turns. Deals Fire DMG equal to (0.2 * Break Effect +250.0%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (0.1 * Break Effect +125.0%) of SAM's ATK to adjacent targets. A maximum of 360% Break Effect is taken into account. |
| Firefly Type IV: Complete Combustion | Ultimate | Enhancement |
Level 1
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by30points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by10.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 2
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by33points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by11.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 3
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by36points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by12.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 4
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by39points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by13.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 5
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by42points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by14.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 6
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by45points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by15.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 7
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by49points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by16.3%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 8
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by53points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by17.5%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 9
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by56points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by18.8%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 10
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by60points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by20.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 11
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by63points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by21.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 12
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by66points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by22.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 13
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by69points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by23.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 14
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by72points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by24.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. Level 15
Enters the "Complete Combustion" state, Advancing Forward their action by 100% and gaining Enhanced Basic ATK and Enhanced Skill. While in "Complete Combustion," SPD increases by75points, and when using Enhanced Basic ATK or Enhanced Skill, increases their own Weakness Break Efficiency by 50% and the Break DMG received by enemy targets from armor "SAM" by25.0%, lasting until the end of the current attack. A "Complete Combustion" countdown appears on the Action Order. When the countdown's turn begins, armor "SAM" exits the "Complete Combustion" state. The countdown has a fixed SPD of 70. While in the "Complete Combustion" state, armor "SAM" cannot use their Ultimate. |
| Chrysalis Pyronucleus | Talent | DEF |
Level 1
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to20%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by10%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 2
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to22%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by12%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 3
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to24%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by14%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 4
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to26%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by16%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 5
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to28%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by18%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 6
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to30%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by20%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 7
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to33%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by23%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 8
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to35%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by25%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 9
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to38%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by28%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 10
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to40%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by30%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 11
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to42%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by32%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 12
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to44%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by34%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 13
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to46%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by36%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 14
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to48%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by38%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. Level 15
The lower the HP, the lower the DMG taken. When HP is 20% or lower, the DMG Reduction reaches its maximum, reducing DMG by up to50%. While in the "Complete Combustion" state, the DMG Reduction remains at its maximum value, and Effect RES increases by40%。 At the start of the battle, if Energy is less than 50%, regenerates Energy to 50%. When Energy is regenerated to its maximum, dispels all debuffs from self. |
| Δ Command: Scorched Earth Strike | Technique | - | Leaps into the air and moves freely for 5 seconds, during which performing a plunging attack can end the duration early. When the duration ends, plunges and immediately attacks all enemies within a certain range. At the start of each wave, applies Fire Weakness to all enemies, lasting for 2 turns. Then, deals Fire DMG equal to 200% of SAM's ATK to all enemies. |
| Bonus Ability | Unlock Conditions | Effect |
|---|---|---|
| Module α: Antilag Outburst | Character Ascension 2 | While in the "Complete Combustion" state, attacking enemies without Fire Weakness can also reduce Toughness, with the effect being equal to 55% of the original skill's Toughness Reduction. |
| Module β: Autolimited Armor | Character Ascension 4 | In the "Complete Combustion" state, when Sam's Break Effect is equal to or greater than 200%/360%, attacking Weakness Broken enemies will convert the Toughness Reduction of this attack into 1 instance of 35%/50% Super Break DMG. |
| Module γ: Overload Core | Character Ascension 6 | For every 10 ATK Sam has that exceeds 1800, increases Sam's Break Effect by 0.8%. |
| Name | Description |
|---|---|
| In Reddened Chrysalis, I Once Rested | When using the Enhanced Skill, ignores 15% of the target's DEF, and the Enhanced Skill does not consume Skill Points. |
| From Shattered Sky, I Once Fell | In the "Complete Combustion" state, when using Enhanced Basic ATK or Enhanced Skill to defeat an enemy or cause Weakness Break, Sam immediately gains 1 extra turn. This effect can be triggered again after 1 turn(s). |
| In Silent Galaxy, I Once Slept | Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. |
| Upon Firefly Light, I Once Gazed | In the "Complete Combustion" state, Sam's Effect RES increases by 50%. |
| From Dreamless Night, I Once Shone | Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. |
| In Tomorrow, Bloom Like Firefly | In the "Complete Combustion" state, armor "SAM's" Fire RES PEN increases by 20%. When performing Enhanced Basic ATK or Enhanced Skill, Weakness Break Efficiency increases by 50%. |
| Character Details |
|---|
A member of the Stellaron Hunters, she fights while clad in the mechanical armor "SAM." Loyal to her mission, she possesses a strong personality. |
| Character Story: I (Unlocked at Character Level 20) |
In a transparent incubation pod, she was submerged in cold artificial amniotic fluid, encased within a pure white egg. |
| Character Story: II (Unlocked at Character Level 40) |
Before she knew it, she had grown accustomed to the battlefield. |
| Character Story: Part III (Unlocked at Character Level 60) |
After waking from her coma, she found herself in an unfamiliar galaxy. |
| Character Story IV (Unlocked at Character Level 80) |
Another silent night. As usual, she sat quietly on a high place, watching the lights flicker on and off, and ships entering and leaving the spaceport until dawn arrived. |
| Dialogue Scenes | Dialogue |
|---|---|
| First Meeting | Hi, we meet again... I mean, it's a pleasure to meet you. As usual, just call me "Firefly." |
| Greeting | -[7], where do you want to go today? Let's take a walk together. |
| Farewell | Good times always pass so quickly. See you next time. |
| About Self: Identity | I'm sorry, I didn't mean to hide it... Under the shackles of the "Script," I must fulfill "Sam's" mission. Besides that... it's my own selfishness; I hope to get to know this world as "Firefly." |
| About Self:Sam | "Sam"—an Iron Cavalry of Glamoth, a Firefly Type-IV Strategic Assault Armor... In the eyes of others, it is a weapon against the Swarm, it is "me"... I know "Sam" is the cradle of my life and was once the meaning of my existence, but I hope... it is not my everything. |
| About Self: Future | Elio can see his own future, and I can "see" my own future as well. He says there is only one destiny, but before that, I want to know what else I can do... I have that right. |
| Chat: Fireflies | Fireflies are amazing creatures, aren't they? They may throw themselves at a flame or suddenly grow old. But every night before that, their light shines brighter than the stars. |
| Hobbies: Outings | Wild grass, berries, a gentle breeze, butterflies... When I occasionally go out for some fresh air, I like to go to the lush countryside and touch the world full of vitality with my own hands. |
| Troubles: Sleep | I don't have the function to dream, and the sleep I need is much shorter than that of an ordinary person. Every night, I sit quietly on the roof watching the sea of stars, watching the lights being lit and then extinguished, and ships entering and leaving the harbor... just like that, until dawn. |
| Troubles: Bugs | Fireflies and butterflies often fly to me, but spiders and cockroaches follow along too... So I prefer going to places with cold climates, but once the temperature drops, I don't want to move anymore. It's so hard... |
| Sharing: Wishes | From the day I stepped onto the battlefield, I understood that burning wings would eventually be extinguished. I only hope that before returning to the earth, I can take one look at... the brightest light in the sky. |
| Observations: The Swarm | When the Swarm of Silversting landed on the planet, it was like a shower of glittering snow. After every battle, I would look back... beneath the swirling silver fragments were nothing but the cold remains of the knights. |
| regardingSilver Wolf | She always complains that I lack strategy when playing games, saying I'm always just: "Rat-tat-tat, bang-bang—bang!" and it's over. But I can't learn that trick of hers, called... "cheesing"? Am I too stupid? |
| regardingKafka | She would approach me of her own accord, but when I tried to approach her, I felt the distance between us growing further instead... "To befriend someone, one must maintain a proper distance to sustain a long-lasting relationship" — that's what Kafka told me, but I feel like she doesn't actually think that way. |
| regardingBlade | He seeks the end of "death," while I search for the chance of "life." We walk on seemingly opposite paths, yet we will arrive at the same destination. He... will not become a slave to destiny either. |
| regardingAcheron | I can see... she too has walked in the rain, burned in battle, and held dead ashes in her hands — in a way completely different from mine. |
| regardingBlack Swan | Even if life is short, memories can be eternal — perhaps a long time from now, as long as Miss Black Swan still remembers me, the traces of my existence in this world will not disappear. |
| regardingGallagher | Learning about everything he has experienced is like reading a brilliant novel; you know the characters within are fictional, yet you still can't help but feel joy or sorrow for them — perhaps in the end, we have all long since lost track of who is the author, who is the reader, and who is the character. |
| regardingRobin | Gorgeous attire, a beautiful singing voice, gentle manners... many people look down on her because of these. But more than her shining appearance, her courage and purity leave a deeper impression on me. |
| regardingJade | Jade can be used for pawning, but not everything needs to be used for exchange — besides "surviving," there are other things of higher value in life that I am unwilling to give up. |
| Eidolon Activation | A life as thin as a cicada's wing also has the possibility of burning brilliantly. |
| Character Ascension | It shouldn't be far from the end now. |
| Max Level | Maybe in the end, I'll be able to have a dream of my own... |
| Trace Activated | Step by step, we'll achieve our dreams eventually, right? |
| Team Setup·-[7] | -[7], no need to be nervous... let's coordinate just like before. |
| Team Setup·Silver Wolf | Combat is not a game... don't worry, I know what I'm doing. |
| Team Setup·Blade | In battle, we will eventually find the answers we seek. |
| Team Setup·Kafka | I want to try one more time, not following the "script"... is that okay, Kafka? |
| Team Setup·Acheron | On the way to the other side, what else will they experience? |
| Team Setup·Jade | One day, you will understand my persistence. |
| Team Setup·Robin | It is an honor to fight to Miss Robin's singing. |
| Battle Actions | Dialogue |
|---|---|
| Battle Start • Weakness Break | Commencing cleanup. |
| Battle Start: Danger Warning | Target detected. All units, on alert. |
| [Complete Combustion] Battle Start: Weakness Break | I will seize victory for myself. |
| Turn Begins: I | Sam, in position. |
| Turn Begins: II | Joining the battlefield. |
| [Complete Combustion] Turn Begins: I | Firefly Type-IV, in position. |
| [Complete Combustion] Turn Begins: II | This is more than just a battle. |
| Turn Idle | Sam, awaiting instructions. |
| [Complete Combustion] Turn Idle | Firefly Type-IV, awaiting instructions. |
| [Complete Combustion] Enhanced Basic ATK: Execution | Protocol four: Ignition. |
| Skill 1 | Offense: Executing. |
| Skill 2 | Ready: Detonation. |
| [Complete Combustion] Skill 1 | I will set the seas ablaze! |
| [Complete Combustion] Skill 2 | Born to fight, fighting to live! |
| Light Hit Taken | Under attack. |
| Heavy Hit Taken | Switching to contingency plan. |
| [Complete Combustion] Light Hit | Under attack. |
| [Complete Combustion] Heavy Hit | Switching to contingency plan. |
| Ultimate: Activate | Like fireflies to a flame, life begets death. |
| Ultimate: Unleash | I fight for myself, until everything... burns to ashes! |
| Downed | Mission... terminated... |
| Return to Battle | SAM, returning to the battlefield. |
| HP Recovery | Support received. |
| [Complete Combustion] Downed | Mission... terminated... |
| [Complete Combustion] Return to Battle | There is no turning back, only forward. |
| [Complete Combustion] HP Recovery | Thank you. I will keep fighting. |
| Technique | Fyrefly Type-IV, activate! |
| Victory | Every victory is hard-won. |
| Opening Treasure I | No danger... but I must stay prepared at all times. |
| Opening Treasure II | Inspection complete. Nothing missed. |
| Opening Precious Treasure | Ample supplies... a rare find. |
| Puzzle Solved I | The mechanism has been deactivated. |
| Puzzle Solved II | Impressive... very accurate judgment. |
| Enemy target spotted | Danger ahead, please be careful. |
| Return to town | Let me stay a while longer, in this body... |
| Spring Souvenir |
|---|
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